Patch 2.11

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Didn't see it in patch notes, but was the issue resolved where I would have to reselect every icon on the map to display again after starting up the game?

Also, the weird crinkling sound while V is walking or running. It sounds like a plastic bag is attached to V's feet.
The sound got annoying real quick.

Thanks for all the hard work on patching the game thus far, CDPR!
 
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UI
  • The data window that appears when scanning will no longer default to the "Hacking" tab rather than "Data". Instead, it will now remember which tab was open last.
Misc
  • Added the CrystalCoat feature which allows you to change vehicle paint color. Because this technology was developed exclusively by Rayfield, it is currently only available for Rayfield vehicles you own.
Very niceeeeeeeeee! Vehicle paints lets gooooo! :D (just tested, looks great and I love how even the light colors change!)

And as a Netrunner thank you for the DATA tab!
 
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I just tested it and Sonic Shock still isn't fixed. They need to get on that ASAP. That kills stealth netrunner builds.
 
The decapitations on the mantis blade finisher remain broken. They do not cut off the head, as if you're fighting one of the high level bosses that doesn't apply to, except it happens with everyone.

Please fix it. I will be filing a bug report later, I encourage others to test it for themselves then do the same.
 
Is anyone else having issues with not being able to quick-save? I can save manually, but quick-saving doesn't work anymore. Wanna know if anyone's got a fix before I report or reinstall.

EDIT: Solved: If you have Norton 360 installed, Norton's "Data Protector" will block "REDprelauncher.exe" from making quicksaves and autosaves. Not sure how REDprelauncher.exe is used for that? Had to add it to Norton's exclusion list. Had a similar issue with "REDupdater.exe".
 
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Always glad to get more fixes and features, but am still hoping for the attribute check scaling "feature" to be "fixed" (i.e. removed).
 
HI, this is nice but why does it have to download the whole Game + Phantom Liberty again on my Xbox ,now i can not play for 3 hours or something .should have set the automatic updates to off then or what ..it just started to download more then 100 GB again and i have only 34mb/ps .hope this is the last update ..( is this normal that the full game needs to be downloaded again this is the second time this happend ) and again i must deleted from my external sdd as backup and copy this one again ..
 
Hey!
Can I get some help? I'm trying to install the update, but it gives me the following error:
1706712243574.png

I have over 200GB available and I have tried opening GOG with Administrator privileges, but it doesn't seem to fix it.

Thanks in advance!
 
The update process need 94GB temporary space on my drive. Why? I can not install the update. I don't suspect it'll download the whole game again?!

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I'm pretty sure it's a bug. Mine has the same error, but doesn't specify storage needed. I have over 200GB and still can't update. Will sit tight waiting for feedback from CDPR.
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There is still no FOV slider option in the console version. I still can't play this game. I still would never recommend this game to my gaming console friends.
I comprehend your frustration, but it has been said by CDPR themselves that there are no plans to add one. Increasing FOV has a substancial impact on performance.
I too wish it had a FOV slider, but it doesn't, nor it won't. I'd still advise you to play the game in Performance mode. Not only it helps with the motion sickness (in my end, at least) but it gives you a smoother and cozy experience all around. The game's really really good. Worth the struggle, if it really boggles you.

Sorry to hear all that, tho :(
 
stopped the update and deleted .wanted to install it from extern ssd backup .now its deleted there also by my mistake now again a total new download has started ,,takes me 4,5 hours
 
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Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts!

For details, check out the list of changes below.

Gameplay
  • Melee Finishers will now work properly.
  • Fixed an issue where health items could become unequipped from the quick access slot after using consumables.
  • It will now be possible to properly switch Z and W keybinds for AZERTY keyboards.
  • When using the Classic control scheme, performing dashes will no longer result in crouching.
  • Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key.
  • Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously.
  • Axolotl cyberware will now also reduce cooldown when neutralizing an enemy non-lethally.
  • The Iconic Contagion quickhack will now properly cause an explosion when combined with the Overheat quickhack.
  • Added Psalm 11:6 and Buzzsaw crafting specs for players who completed the required activites to acquire them but they didn't drop.
  • Fixed an issue preventing players from upgrading items to Tier 5++ on Xbox.
  • Skeleton cyberware will no longer get downgraded after acquiring level 3 of the License to Chrome perk.
  • Skill Shards for skills that are already maxed out will no longer drop.
  • The RAM cost for the Cyberpsychosis quickhack will now properly decrease after applying Cyberware Malfunction or an EMP effect.
  • Killing NPCs who are drunk or using a braindance will now properly trigger the police system.
  • Fixed an issue where RAM Recoup cyberware was restoring less RAM than indicated by its description.
  • Fixed an issue where fists would not have a chance to apply Bleeding after reaching level 20 in the Solo skill.
  • Fixed the description for Biomonitor cyberware so it properly states that it heals you when health drops below 50% rather than 35%.
  • It will now be possible to activate Sandevistan cyberware during holocalls if in combat.
  • Fixed an issue where it was possible to get killed by a quickhack while Berserk is active, despite its feature ensuring that health cannot drop below 25%.
  • Cyberware Capacity will now be capped at 450. Cyberware exceeding the limit will be unequipped.
  • Fixed an issue that could cause loot to float in the air as well as reappear in the same spot after picking it up.
Quests & Open World
  • Adjusted car chases so that they're not too frequent and don't overlap.
  • Fixed an issue where vehicles purchased on the Autofixer website weren't added to the owned vehicles list even though money was spent.
  • Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado.
  • Fixed an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing V to fall through it.
  • Fixed an issue where the message from NCART Customer Support that unlocks the metro wouldn't arrive, even if the requirements were met.
  • Fixed some instances where Gigs could remain stuck as incomplete in the Journal without any objectives.
  • A Day In The Life - Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest.
  • Belly of the Beast - Fixed an issue where it wasn't possible to exit the Basilisk after entering the tunnel.
  • Cyberpsycho Sighting: On Deaf Ears - Fixed an issue where it wasn't possible to collect the information required to progress because the shard wasn't present in the area.
  • Don't Lose Your Mind - Fixed an issue where, after choosing to merge the Delamains, it wasn't possible to progress past the "Approach the car" objective because the cab didn't spawn.
  • Down on the Street - Fixed an issue where Takemura wasn't present when arriving at Wakako's pachinko parlor.
  • Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where Gustavo would immediately become hostile after entering his office.
  • Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where the guards would immediately attack the player after picking the peaceful Street Kid dialogue option.
  • I Really Want to Stay at Your House - Fixed an issue where it wasn't possible to sleep in V's apartment bed while the quest was active.
  • Psycho Killer - Improved the reward for neutralizing all Cyberpsychos. Players that already claimed the reward can visit Regina and collect the new reward from the weapon crate.
  • Reported Crime: Dredged Up - Fixed an issue where the trail that must be scanned to progress could be missing.
  • Spellbound - Fixed an issue when the discounted price for the Spellbook could be higher than the full price.
Phantom Liberty-specific
  • Black Steel In The Hour of Chaos - Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn't appear.
  • Black Steel In The Hour of Chaos - Fixed an issue where there were no dialogue options that would progress the quest when talking to Yoko.
  • Firestarter - Fixed an issue where some weapons could become job items after being retrieved from the locker.
  • Hi Ho Silver Lining - Fixed an issue where it wasn't possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn for players who experienced this issue on 2.1.
  • Just Another Story - Fixed an issue where Vehicle Contracts weren't spawning in some cases.
  • Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1.
  • Added an end credits message from Reed for endings other than The Tower.
  • Removed the possibility of installing attachments on the Catahoula Iconic pistol.
  • Fixed an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown.
  • Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown.
  • It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware.
  • Fixed an issue where the buff after exploding an enemy with the Detonate Grenade quickhack didn't match the description.
UI
  • Added a Radioport category in Settings → Gameplay to customize Radioport behavior. Enable "Sync to Vehicle Radio" to keep the music playing after exiting a vehicle. With "Cycle Stations with Button Press", effortlessly switch between radio stations by simply pressing the Radioport button without the need to open the Radio menu. Enable "Save Current Station" to have the Radioport resume playing the radio station upon loading a saved game.
  • The data window that appears when scanning will no longer default to the "Hacking" tab rather than "Data". Instead, it will now remember which tab was open last.
  • Fixed an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar.
  • Added a pop-up message for when it's not possible to activate Sandevistan during holocalls.
  • Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions.
  • Made small improvements to the appearance of Net sites.
Visual
  • Neon-lit rims for the Yaiba Kusanagi CT-3X will now light up properly.
  • Fixed shadows appearing on V's torso when wearing tank tops.
  • Fixed dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled.
  • The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen.
Vehicles
  • Tire track marks will now match the actual contact patch of the tire.
  • Adjusted the suspension movement of some traffic vehicles to improve it visually.
  • Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Braking is also improved. Some vehicles, including cars and trucks, will now better handle landing from big jumps.
  • Brake Torque Vectoring has been added to the Drive Model simulation. This change effectively reduces understeer on vehicles that previously used to suffer from it excessively when hard braking while turning (most noticeable on FWD and rear/mid-engined vehicles).
  • Retuned or improved tuning in various vehicles. This includes: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and "Vindicator", Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon”, and more.
Implemented various small changes to improve drifting in most vehicles:
  • AWD vehicles now apply power through their front differentials more smoothly when exiting Burn Out Mode induced drifts (check out our Driving Manual in the Database for more info on those).
  • Dynamic Stability Management was adjusted to engage more smoothly after Burn Out Mode drifts.
  • Most mid-engined cars' Burn Out Mode implementation has been polished to induce more easily and overall feel better, including the Rayfield Caliburn, Quadra Turbo R, Herrera Riptide, etc.
PC-specific
  • Added a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default.
  • Implemented a fix that improves performance, especially on AMD RX Vega GPUs.
Misc
  • Added the CrystalCoat feature which allows you to change vehicle paint color. Because this technology was developed exclusively by Rayfield, it is currently only available for Rayfield vehicles you own.
  • Controller Inner Dead Zone has been changed to new default values for players who didn't change them, as keeping the old default values could result in stick drift.
  • Fixed an issue where the door in the Megabuilding H10 apartment wouldn't automatically close in some cases.
REDmod
  • Updated the address list for modders.
are the missions bugged still cos i cant progress the game and i didnt read that they fixed it?
 
my game crashes every time i try to load up a save now :( i've tried updating my gpu drivers and messing with my settings to no avail. anyone else getting this issue?
 
So the inspect animations randomly stop working is still an issue. Plus, the radioport keybind is hardstuck on Z, cannot change it now.
 
The most important..
 

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Have you reported it to support? If you have reported it and they have been able to verify that the error exists, it will be an error that will be investigated to be resolved in future
or just completely ignored like the lvl60 Netrunner wallhack. reported it in 2.0, 2.0x and 2.1 - I won’t report it a fourth time and just take it as „non solvable“ : /
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  • Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado.
Does anybody know what that means or where you can find it if the AV is already gone? ^^
 
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Lost all my savegames and 200hr of gameplay ,thanks for this great update ,didnt even get a warning on that xbox console was playing f23 and then i see this is running in the background ..everything is gone all my hours everything and for what ? for painting cars? and some bugs... why not a normal patch like say 15 min .. this is not a update this needs to be fully donwloaded again .i hate it .
 
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