A unbalance things: Dandelion vs Skjall
Hello everyone,
It's a long time I didn't create new topic. I don't see anyone to say about this so today I create topic feedback it.
First, I just laugh crazy when compare two these card. I don't understand and disagree how dev do this with same quality but very difference in power. One useful and one useless.
Dandelion | Siver - Epic
Row: Melee - Strength: 5
Add 2 strength to each non-Gold unit played on your side. Does not affect spawned units.
Skjall | Siver - Epic
Row: Any - Strength: 3 (5 in round 3)
Lose 2 strength at the start of your turn. When removed from the battlefield, spawn Craven Revived on the same row.
Craven Revived | Siver - Epic
Row: Any - Strength: 4
Add 2 to any non-Gold unit appearing on the row. Banish when move to the graveyard
Wait, what???
At the same situation, for example at round 1, Dandelion and Skjall play first and both player play 5 card after, we have:
Dandelion add 10 additional strength, total 15 strength - Skjall need 2 turn to transform Craven Revived then 3 card must on same row to receive 6 strength, total 9 strength.
What the hell? But not yet!
Dandelion can resurrection - Craven Revived banish (although this useless).
Never mind, I laugh to death again...
This thing show that Gwent is very unbalance, big hole of broken game. We must accept this exist in game. In some way, I believe there is more card broken not only this.
I enjoy Gwent so I must accept this to continute to play although I don't like.
Hello everyone,
It's a long time I didn't create new topic. I don't see anyone to say about this so today I create topic feedback it.
First, I just laugh crazy when compare two these card. I don't understand and disagree how dev do this with same quality but very difference in power. One useful and one useless.
Dandelion | Siver - Epic
Row: Melee - Strength: 5
Add 2 strength to each non-Gold unit played on your side. Does not affect spawned units.
Skjall | Siver - Epic
Row: Any - Strength: 3 (5 in round 3)
Lose 2 strength at the start of your turn. When removed from the battlefield, spawn Craven Revived on the same row.
Craven Revived | Siver - Epic
Row: Any - Strength: 4
Add 2 to any non-Gold unit appearing on the row. Banish when move to the graveyard
Wait, what???
At the same situation, for example at round 1, Dandelion and Skjall play first and both player play 5 card after, we have:
Dandelion add 10 additional strength, total 15 strength - Skjall need 2 turn to transform Craven Revived then 3 card must on same row to receive 6 strength, total 9 strength.
What the hell? But not yet!
Dandelion can resurrection - Craven Revived banish (although this useless).
Never mind, I laugh to death again...
This thing show that Gwent is very unbalance, big hole of broken game. We must accept this exist in game. In some way, I believe there is more card broken not only this.
I enjoy Gwent so I must accept this to continute to play although I don't like.
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