Reposting this from another thread because there appears to be a lack of better understanding on this issue. It has lead to many posts contemplating build effectivity or what the point of perks even are, or why you are doing so much damage.
How come no one has pointed out that stats do not actually function properly? This has been invisible to virtually everyone playing this game, maybe bar a select few posts that have vanished into obscurity. Stats from armor mods do not work properly.
Stack movement speed mods upon all of your items. You never move faster. Unequip your full critical damage set. You do not do less damage. I am assuming out of a lack of better knowledge that they are snapshotting your highest stat you have acquired up until an internal hard cap is set into place to keep you from breaking the game, as in running faster than you can even bunnyhop. Armor appears to work but there is no evidence that anything is actually taking place given the disproportionate and scaling damage numbers in the game. Reddit posts have contemplated on whether it might just be that you have more than one mod equipped, which deactivates all mods. With a lack of information even in-game and what appears to be total ignorance on this issue, I see no immediate fix in the future.
If you are reading this, developers or players, spread the word that armor mods do not work properly just like many perks in the game. Deeper developer interest needs to be placed here because this is a critical flaw in gameplay and I have no idea how this survived playtesting other than it being entirely intentional to blur any awareness of the lack of a better system. The whole of the leveling and enemy scaling system might honestly have been a band-aid for the inability to balance the game in time for release, short and bittersweet.
How come no one has pointed out that stats do not actually function properly? This has been invisible to virtually everyone playing this game, maybe bar a select few posts that have vanished into obscurity. Stats from armor mods do not work properly.
Stack movement speed mods upon all of your items. You never move faster. Unequip your full critical damage set. You do not do less damage. I am assuming out of a lack of better knowledge that they are snapshotting your highest stat you have acquired up until an internal hard cap is set into place to keep you from breaking the game, as in running faster than you can even bunnyhop. Armor appears to work but there is no evidence that anything is actually taking place given the disproportionate and scaling damage numbers in the game. Reddit posts have contemplated on whether it might just be that you have more than one mod equipped, which deactivates all mods. With a lack of information even in-game and what appears to be total ignorance on this issue, I see no immediate fix in the future.
If you are reading this, developers or players, spread the word that armor mods do not work properly just like many perks in the game. Deeper developer interest needs to be placed here because this is a critical flaw in gameplay and I have no idea how this survived playtesting other than it being entirely intentional to blur any awareness of the lack of a better system. The whole of the leveling and enemy scaling system might honestly have been a band-aid for the inability to balance the game in time for release, short and bittersweet.