PSA - Cyberware Stat Modifiers & Tiers

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In case anyone is interested, curious or simply unaware about a nice little mechanic when rolling for stat modifiers;
  • Each cyberware upgrade cycle, the player is offered to either keep the current stats or replace them with random stat modifiers.
  • Once the player chooses to either keep them or replace them, the two stat modifiers will be rerolled for the next upgrade cycle.
  • However the interesting thing about the stat modifiers is that they are offered to all cyberware of the same TIER.
  • So instead of wasting or throwing desirable stat modifiers on a cyberware that already has similar stats, the player can instead apply the stat modifier to any other cyberware of the same TIER and replace its undesirable stats.
Here's an example of the same stat modifiers (2nd & 3rd stat group) being given to all cyberwares of the same tier;


To explain how it works based on the image above;
  • As a Netrunner I'm always looking for Quickhack Damage/RAM Recovery/Visibility Reduction stats on my cyberware.
  • And naturally the logical thought process would be to upgrade cyberware which plays into my Netrunner role, in this case my epic EX-Disk cyberware.
  • However the EX-Disk cyberware already has desirable stats that I want, while one of the stat modifiers offered has both Quickhack Damage & RAM Recovery.
  • So instead of upgrading EX-Disk further and thus wasting a good stat modifier, I can instead temporarily forego its upgrade and instead upgrade Reinforced Tendons to replace their awful stats.
  • This way my terribly rolled anti-Netrunner Reinforced Tendons are now actually amazingly rolled Netrunner leg cyberware.
So it's a useful little mechanic to know, through which you can gain desirable stats more easily and consistently for all your cyberware, as long as they're the same TIER.

Also a good thing to keep in mind is that every TIER has its own specifically rolled stat modifiers for each upgrade cycle, so you can always check RARE / EPIC / LEGENDARY tiers to ensure you're not throwing away desirable stat modifiers before proceeding with any upgrades.
 
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I want to understand, this looks really helpful, but I'm lost.
I haven't been offered anything during a cyberware upgrade, it just shows what it's going to get. Am I missing something that lets me choose between options and/or apply the stats to something else?
 
Oh right, forgot to mention.

Stat modifiers are gained through the Technical perk;
  • Chipware Connoisseur - When upgrading cyberware, you can choose from two stat modifier options. A third option is available at Tier 3 and higher.
 
Oh right, forgot to mention.

Stat modifiers are gained through the Technical perk;
  • Chipware Connoisseur - When upgrading cyberware, you can choose from two stat modifier options. A third option is available at Tier 3 and higher.
I swear I've read through the skill trees so many times, I must've developed some selective blindness.
 
Well I have bozod this up then.
I bought my cyberware, not upgraded it as I was going and now I am on legendary cyberware, and cannot buy greens or whatever its too much of a gold material sink to reroll them all.
Though as long as this preferred stats rolled persists, meaning that i can then just choose my already stored 1 piece of cyberware with my best stats and use it as a template to transfer those stats to others.

Question I have for you OP is are you able to change any of those stats and roll them somehow to get all 3 stats in your favour?
Say as an example in your OP image. I wanted ram refresh and quickhack damage but didnt want melee, can I reroll only the melee and keep the other 2?

Also can we change the attuned stat buffs or is that permanent for the cyberware?
 
Do the stat group become unavailable for other cyberware or can another piece of gear roll that group again? Mostly for stacking stats.
 
Question I have for you OP is are you able to change any of those stats and roll them somehow to get all 3 stats in your favour?

Unfortunately no, it's pure luck which stat modifiers are offered. CDPR with 2.0 wants players to play this awful Diablo 3-esque stat casino, but at least the stat modifiers are available to all cyberware of the same tier.

Also can we change the attuned stat buffs or is that permanent for the cyberware?

Unfortunately also no. Which is a shame because I always used the Electric Monowire as a Netrunner, but 2.0 doesn't allow any freedom of build variety.

Do the stat group become unavailable for other cyberware or can another piece of gear roll that group again? Mostly for stacking stats.

Stat modifiers are random each time you upgrade, so if you're lucky you can get the exact same rolls again. IF you're lucky.
 
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Seriously I hate it, old system you could find good enough gear without taking tech at all if you wanted. Two or three of my playthroughs did not invest in tech or did it very last. You could just save gear with mods in it you could use later when you finally got the perk to remove them. Now we have the worst of both worlds.

Nothing about their new paper doll that you plug your cyberware into is interesting enough to justify the extra time on this screen. Maybe if it actually updated based on what you were using instead of just looking borged out from the start?

Also we could really use a new version of the cyber lungs since stamina has to be such a big deal now. Not to mention they are kind of iconic as far as cyberware goes.
 
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(Quietly, it feels a little closer to playtesting ideas than a release product - like there was some kanban board where ideas were posted and so many made it into game just so we can test how they interact with each other. Sorry devs, you worked hard, it just doesn't feel cohesive.)

I'm so confused by the cyberware upgrades now. I definitely preferred before where it was a simple decision to upgrade if available.
 
I think this is an oversight, they have put so much into the actual RPG system in 2.0, giving the player freedom to mix and match attribute skills and cyberware that the stat rolls are something they must have forgotten.
Especially that you can no longer buy low level cyberware at a higher level so you cant use low level mats to roll for the right stats you want, you have to use gold mats.
Rebuying max level cyberware just to get a stat roll seems a crazy money sink.
Saying that though at legendary level and including OPs post, one would want to ripperdoc hop and find that one specific stat you want, buy that item then use that to dupe the stats to other items.
Would have been more simpler to allow a tier 5++ item to allow a +++ again with each reroll allowing you to choose one of the 3 stats. Real end game, high mat cost and only when you have fully decided your build (like upgrading OS cyberware costs 200 gold mats so not to be done lightly)

Possibly these miniscule stat increases are an intended end game mechanic so that if you want to min/max and give yourself something to work towards and spend money on ,you still have a reason to go to vendors and rippers.
I mean after making your build, getting your weapons and cyberware etc and levelling it up you are done, so an RNG stat roll seems like an idea to keep the player engaged in the RPG aspect without nerfing them too hard if they don't have the right stats for their build.

Also to point out other possible oversights:

Random weapon drops (highest level legendaries but same at all level) drop random lower level mods slotted into them. though you cannot remove or replace mods at all.
Add to that crafted guns don't come with the full slots available, means to get your ideal weapon you have to play and RNG drop rate lottery hoping for that weapon, with the right skin, max mod slots that are all empty! (mods not muzzle and scope as they can be removed)
Insult to injury is there is no in game information about what weapons have max slots either.
I remember some weapons like assault rifles having 6 slots but max I have found so far is 4 slots on a weapon, assault rifle I think.

Most iconics do not have mod slots at all and I see it as a good trade off as they have an OP enhancement so it is the player choice to go for the unique iconic or the fully buffed weapon (if they can ever get RNGeesus to bless them) but some of the iconics DO have mod slots, so that leaves the player thinking they got bad rolls on the iconics as there is no actual in game information about max mod slots and what weapons do or do not have mod slots.

No in game list of all the available mods is a pain too as they have changed them in 2.0 so old mod info online is outdated.
A new mod specific vendor would have been a perfect addition.
i cant even buy any gold mod, scope or break, have to get from RNG drops.

Lastly, and this is very annoying, must be an oversight.
The cyberdeck order when you add quickhacks to the deck do not go in any logical order.
Simple thing would be first you put in goes at the top of your queue (as when you start hacking top of queue is what you are on first so you obviously want the most used one at top) it goes in a logical order from left down or left-right and last one you put in is in the bottom of the queue.
OR even better allow us to just pick and slot one in a long vertical list that indicated the load order when you add them.
Nooooo they have to do it janky.
You can choose any damn slot you like when you are putting them in so they are disorganized and the first one you put in is in the last order of the queue and the last one you put in is always at the top.
Janky.
Would have been better to just open a new UI screen that indicated what hacking looks like in game and slotting what you do and do not want in what order.

Ohhhh and to really add insult to injury. Swap your cyberdeck for an empty cyberdeck and it automatically empties all the quickhacks too, meaning every time you buy a new cyberdeck you have to redo the quickhacks order on both decks.
Shit is time consuming and a pain in the ASS.
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PSA FOR EXPERIMENTING WITH OPs FIND:

Actually, whenever you upgrade any cyberware, any tier, it rerolls the next stat rolls for your next upgrade of any cyberware any tier.

So seeing we cannot buy lower level cyberware any more (WHY!)
The real smart move is to keep any and all cyberware, possibly spend money on all cyberware as you are levelling up so that you maximize your chances of the good rolls which then you can slot on your actual cyberware you want to use.

I just basically did that will all the lower cyberware I had left to roll better stat mods for my actual cyberware.
unfortunately i sold most of my low level cyberware as I was levelling up so my reroll chances are running low, but I will remember for next playthrough. Upgrade cyberware, never just buu it raw as mats are easier to get than money as you are levelling. Not ever worth selling.
 
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Do the stat group become unavailable for other cyberware or can another piece of gear roll that group again? Mostly for stacking stats.

So managed to confirm that indeed the stat modifiers all come with pre-determined stats, so you can be offered the same stat modifier which you can then put on other cyberware.

Here for example I already had this exact stat modifier installed on my Reinforced Tendons and then I was offered the exact same stat modifier for RARE tier cyberwares two upgrades later as I was upgrading my EPIC cyberdeck;

 
Last night I was looking at upgrading from Tier 5+ to Tier 5++. The first option, at first glance, matched the current stats and the 2 other options were stat mixes I didn't need. So I reviewed the stats that matched the current ones only to find they were actually worse.

Naturally I didn't bother upgrading at that point, but it did make me wonder about the "randomization" system in place and what would happen if I try again later. Thanks for the post, this has been insightful.
 
Interesting, wish I had known earlier. Honestly though, I whish we could just pay/use resources to reroll stats for cyberware.
 
Yes, at the very least we should be able to reroll cyberware stat modifiers, otherwise the whole perk behind this feature is useless once all cyberware is maxed out since they won't even be upgradable anymore.
 
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