To be fair I'm glad with how things turned out this year. It shows that the game has serious issues that need addressing before it starts generating genuine profits.
What? Genuine profits?
90% of 13.7 is 12 330 000 copies. Let's forget 330K copies so we have a round number. I like gorgeous round numbers. 12M copies at 60$USD is 720M. Let's assume a flat 30% seller's cut across the board (I assure you, it's not that high) it still leaves us with 504M. CP2077 total budget was roughly 316M.
That leaves us with 188M in pure profit. Throw in GoG's 750K sales and you're adding another 45M. That assumes a 30% seller's cut which is just wrong. Even Steam goes down to 20% after 50$ million in sales. The true number in pure profit is probably much closer to 250M if not more than.
I'm not sure what your metric for "genuine" profit is but it seems heavily skewed.
I am not willing to read through 90 pages of financial report from which I can't understand a thing.
I clearly remember CDPR saying that most of the sales on PC were on GOG, not on Steam. I'm talking the preorder sales, not post-release ones. But if I'm wrong then I'm wrong. If there is a pie chart somewhere, showing the proportions of sales of CP2077 in dfferent stores, I'd rather like to see that. My knowledge about finances doesn't go further than reading pie charts.
Your knowledge of finances doesn't go further than reading pie charts but you're comfortable, and apparently confident, in saying the game's profits are not "genuine" (whatever that means) and generally spreading doom and gloom over numbers you admit to not understanding?
That seems fair.
A pie chart wouldn't change the facts. Straight from CDPR too.
CDPR said that they are working on one major expansion at the moment. But they also said that they will release the Next-Gen Update and Patch 1.5 and then see what the reception of the game is. I wouldn't be so eager to say that the first major expansion and any further ones is not in danger of cancelation if the base game keeps underperforming.
Doubtful. It's a new IP that's objectively not performing as well as CDPR wanted it to. Cancelling it's future expansions would further hurt it. I'm interpreting their "let's see how 1.5 is received" statement more as a possible reduction in scope, not a total cancellation.
Time will tell obviously.
The expansions never sell as well as the base game, no matter the game. They are optional things and some people either don't care or moved on and don't play it anymore. For example I never bought DOOM Eternal story expansions because I can't be bothered right now.
Source?
Because if you don't have any, it's pure speculation. I buy every piece of DLC for games I like unless said DLC is clearly not worth the investment. This is anecdotal evidence at best.
Additionally, I didn't say the expansions
will sell as much as the base game. I said they could. I'm basing my statement on the fact the game sold 13.7 million copies, that number we are certain of. When it was put back on the PS store, estimates were placing total copies at around 15M. Between all of this + sales in 2021 + sales that will be generated through the next gen update, I'm pretty confident CP2077 will have sold roughly 19-20M copies by the time it's first expansion rolls out.
13.7M out of 19-20M seems very plausible.
Expansions are also cheaper so the amount of income is lower per sale. Furthermore, as always with games having expansions, there will be people out there who will wait until the game releases all expansions in one package with the base game, and at lower than initial price. But that would happen way later down the line.
Yes, usually 50% cheaper than the base game. Times two, that would mean pretty much the same amount of money as the base game now wouldn't it?
See above about sales numbers.
And also, as I said before, 4 years was not enough to release a successful product that CDPR was allegedly working on since 2013. Everything that happened up until release of Blood and Wine got scrapped and people behind the project left, but my point is: 4 years for CDPR to finish a big project is rush rush rush and crunch crunch crunch. Don't believe me? There is no crunch in CDPR right now because of protests and controversies. We are a year after release and the Next-Gen Update is pushed back to Q1 2022, originally planned for Q1 2021, and we still don't really know if they make it on time, as it's not set in stone, just their "aim".
TW1 was released in 2007. TW2 was released in 2011. TW3 was released in 2015. Eight years, two successful games.
Now, with the whole "four years isn't enough for CDPR" argument out of the way, I don't disagree with you that CDPR probably can't do it in four years
while avoiding crunch. Very few studios can in fact, that's why crunch has become such a popular subject these days.
The reason they couldn't do it with CP2077 are probably numerous and we'll never have the real story behind it all. It's useless speculation, we're nearly a year after release, personally I don't see the point of speculating on that anymore.