Audio layers ... FIX

+
The audio layers on the Xbox version which relate to music are not working as intended. The music and radio volume sliders are not independent as turning up radio volume to max with music to off yields zero radio volume. I realize logically that “radio” is “music”, but i’d presume that the two layers were meant to be independently controlled without one overriding the other. If not... we’ll it should be independent or the radio slider needs to be tagged under music instead of under audio.

Please add another layer for combat music under radio ... I hate combat music ... hate
 
There are a lot of audio issues with this game that I wish get fixed. From different dialog overlapping from the same character, audio just dropping out and randomly popping back in, sounds being too low or high based on distance, characters sounding like I'm talking with them over comms when I'm riding in their car, or it's doing both comms audio and riding in same car audio at the same time.
 
Top Bottom