Balance at least weakest cards

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Hello forumites and Gwent development team!
There is less than a year left until the end of balance polishing in my favorite game. And there are still many unplayable cards and archetypes in the game! In my free time, I've been thinking about how to fix weak cards by adding not only useful abilities for certain archetypes, but also interesting ones with a bunch of low-playing cards. I tried to ensure that the ability was harmonious and consistent with the lore. There are also no cards here that only need to be reduced by provisions to play (eg Draug, Roche: Merciless, War Elephant, Dagur Two Blades, Dire Bear, Madman Lugos, Imlerith, Pugo Boom-Breaker). I didn't change the Nilfgaard cards, traps and most of the neutral archetypes for my own reasons.
I hope this will somehow help or motivate the developers. And my dear gwent players, I also ask you to help me with your comments or suggestions on my work. I will gladly read it. (The card does not necessarily correspond to a specific leader)
Sorry for my bad English.
 
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