Bug: Card Effect - Highest/Lowest ties are not resolved randomly
Bug: Cards with Highest/Lowest Power targets do not resolve ties randomly
Steps to reproduce:
1) Place 2 or more copies of the same Unit on Board, eg. I placed 3 Wild Hunt Riders ;
2) Use a card or let the opponent use a card that targets by the terms Highest or Lowest Power Unit, eg. Scorch.
Actual result: all the copies of the card are destroyed despite the card tooltip stating that "ties are resolved randomly".
Expected result: only one copy should be destroyed, chosen randomly.
Unsure if this is intended in the game mechanics or not? The cards tooltips do seem to let us think otherwise. Any clue on that? If not a bug, then tooltips about Highest/Lowest mechanic need to be clarify to the players.
Bug: Cards with Highest/Lowest Power targets do not resolve ties randomly
Steps to reproduce:
1) Place 2 or more copies of the same Unit on Board, eg. I placed 3 Wild Hunt Riders ;
2) Use a card or let the opponent use a card that targets by the terms Highest or Lowest Power Unit, eg. Scorch.
Actual result: all the copies of the card are destroyed despite the card tooltip stating that "ties are resolved randomly".
Expected result: only one copy should be destroyed, chosen randomly.
Unsure if this is intended in the game mechanics or not? The cards tooltips do seem to let us think otherwise. Any clue on that? If not a bug, then tooltips about Highest/Lowest mechanic need to be clarify to the players.
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