[BUG] PATCH 2.11 PC - GIG: WAITING FOR DODGER

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By the end of the quest, when Dodger tells the cops to leave, they get in the car and run one of the goons over, making all of then agressive towards the player.
 
hmm... dont people want to bash Dodger and his gonks anyways for the iconic revolver?... but indeed funny that not just cops run over npcs in freeroam but in quests as well... :D
 
hmm... dont people want to bash Dodger and his gonks anyways for the iconic revolver?... but indeed funny that not just cops run over npcs in freeroam but in quests as well... :D
To be honest i didnt know that he had a iconic revolver, and also i thought violence could lead to future consequences for the cops and the wife, even tho the cops kind deserved. True! that happens way to often :LOL:
 
Got this bug and it was very annoying, but I figured out an exploit to avoid aggro that doesn't need cheats. You need to use sonic shock on all 3 of the npc's the moment the dialogue ends (this freezes them in-place, meaning they don't get in the way of the car, altho they still aggro for some reason, sonic shock really just delays aggro), then use optical camo cyberware the second the garage door opens and sprint out of there.
 
Yup, I can confirm this is still a bug in 2.12a. Even if you take the peaceful path and Dodger let's you leave, Charlie and Bill run over one of Dodger's goons causing them to open fire :/

Have reported to tech support (I figured "unable to complete quest" was the closest fit):
 
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