I mean no offense but this is rather irrelevant. It shouldn't happen at all regardless of how many are doing it. Even a single individual is too many. Anonymity is both a blessing and a curse.
Very true, and CDPR immediately owned this. I know it looks bad. Everyone knows it looks bad. CDPR definitely knows it looks bad. And that's why Iwinski himself stepped squarely forward, acknowledged it, and offered unconditional compensation to anyone that asked for it. The studio made sure that everyone was made whole.
It's simply not possible to avoid situations like this altogether when dealing with projects of this size. Especially not with all of the added complications of the worst, global pandemic in living memory. It was just a recipe for disaster, and while I wouldn't call the final result "disastrous", it definitely burned.
If the studio can put as much work as they obviously have into a game this big, completely admit their mistakes and willingly offer reimbursements, then continue to pour heart and soul into the project despite all the bad publicity, ultimately creating a very polished experience...and people still want to fume and grudge over it...
...no one can help those individuals. They're on their own.
I dont mean too sound flippant about it and i agree its never ok and should not be accepted. But people tent too see the idiots doing it as the majority and thats probably not the case. I did not even make an angry post about it because i knew it wasent the devs fault. Yet i get lumped in with the idiots that behaved badly witch kinda annoys me.
Not quite sure i get the problems in there lifes bit but. Yes it was my personal choice too take time off for the game releases but its quite irritating when they seem too be dreamed up(especially since they said multiple times it was coming out that dates and then it dident). I get that shit happends but i kinda think they should have delayed it way more the first time instead. Or just not give a specific date untill they got closer too completing the game. Q4 would have been the smartest way of avoiding that i guess.
Yea kinda agree there with the too silent instead, very little info has been given out ahead of time since. Witch is both good and bad i guess.
Reinforcing that this is a very valid argument -- that it should not ever happen. But it will. And even the "idiots" that you're referring to largely aren't idiots at all, nor intentionally trying to take advantage. There are very,
very few producers and studios that handle their "business" like EA. It is going to be an extremely rare instance that something as blatantly dishonest as what happened with No Man's Sky occurs. Mostly, the sorts of "idiotic" situations that develop come from the same, simple scenario:
It took far longer and was far more complicated to achieve what the studio set out to achieve than they initially realized. After legendary efforts by the creators, they just couldn't get everything they wanted done at the level they wanted. Instead, they eventually ran out of funding or reached the limits of what they now knew they would be able to achieve. They put everything together as well as they could, and they released a product that works as well as possible. (Probably hoping and praying that they make enough sales to generate the revenue they need to continue working on it.)
Probably the most common argument between any studio with its producer is going to be the studio going, "We really, really need more money! We can really nail this, but it's bigger than we thought!" and the producer going, "This is, like, the fifth time you're asking. We've got nothing left to give you. You need to hit the last deadline we agreed upon."
When you remove the producer...nothing prevents an indie studio from biting off absolutely enormous chunks...then discovering: "Oh...shit." And they have no producers to fall back on.
So, simply saying, "It should never happen," is true -- it shouldn't -- but it's also unrealistic idealism. That's not how
fallible human beings work. With anything. (And anyone arguing that either lacks professional experience or is trying to sell something.)
There's a difference between holding someone responsible...and trying to
lay blame. Accounting for responsibility is constructive and solves problems directly. Laying blame is nothing but noise and nonsense, and it actively denies reality, preventing progress and creating even more problems.
Only one of these pathways has a future.
This. Toxic gamers weren't making their lives/jobs any easier. People seem to forget about that part. NO ONE should be getting death threats online.
Definitely not. And believe me when I tell you that this had no impact on CDPR's decision to release the game when they did. It had very little impact, overall. Believe it or not, CP2077 was not the first game that CDPR delayed...repeatedly. They're used to getting death threats and vile, animalistic messages from people out there with no respect for themselves or anyone else.
There's an entire legal department for stuff like that. It's open and shut. And I strongly recommend against any sort of behavior like that. (I'm talking from personal experience as an educator, now. There's no such thing as true anonymity on the internet. If you use the web, you will leave a digital footprint wherever you go. All it takes is a little cooperation from authorities, and anyone's activity can be tracked to a front door.)