Cyberpunk 2077 is a game based on choices in gameplay, allowing the player to do combat builds or stealth builds. But the opening of Phantom Liberty completely disregards the core design of the base game, forcing the player into combat situations and then into a boss fight even if the player has a stealth/netrunner build. Quickhacks are completely useless, the boss is impossible to beat for netrunner players (expecially if the DLC is played during Act 2 with relatively low-mid level characters), and forces them into a gameplay situation that isn't suited for their character. It's simply bad game design, and it shows that priorities lied more on to showing "cool" cinematic setpieces than to make an enjoyable gameplay experience.