Chrome - Developing a rules-lite cyberpunk RPG
Greetings to the Cyberpunk 2077 Community!
I wanted to introduce myself and start a thread on a project I've been thinking about for quite a while now. I'll admit I'm not too familiar with CP2020 as it's own game. My experience in the genre was primarily playing some old 1E/2E Shadowrun and being a fan of the Gibson books. The vast majority of my time gaming (30 years now) has been in D&D - or more specifically old-school D&D. I've stuck to the "Classic" version from the old box sets of the 80's.
What I'm interested in doing is putting together a very rules-light cyberpunk game, based more on the rule set used in old D&D - classes based on genre archetypes, fast and loose combat and play. No long skill lists to build a character from. This, in essence, is the challenge for me - to try to build some classes and rules that allow for cyberpunk style gaming, converted over from a game system that is skill-based.
It's my belief that the old style D&D rules can be used in a generic style to emulate virtually any genre, and it's been done for generic sci-fi, Star Trek, Chthulu and various flavors of fantasy. I want to see if I can pull it off for cyberpunk.
I don't expect to find much interest here, to be honest, but I can see the members here being a great resource as I work through this. Maybe in the end, it will garner some interest!
Greetings to the Cyberpunk 2077 Community!
I wanted to introduce myself and start a thread on a project I've been thinking about for quite a while now. I'll admit I'm not too familiar with CP2020 as it's own game. My experience in the genre was primarily playing some old 1E/2E Shadowrun and being a fan of the Gibson books. The vast majority of my time gaming (30 years now) has been in D&D - or more specifically old-school D&D. I've stuck to the "Classic" version from the old box sets of the 80's.
What I'm interested in doing is putting together a very rules-light cyberpunk game, based more on the rule set used in old D&D - classes based on genre archetypes, fast and loose combat and play. No long skill lists to build a character from. This, in essence, is the challenge for me - to try to build some classes and rules that allow for cyberpunk style gaming, converted over from a game system that is skill-based.
It's my belief that the old style D&D rules can be used in a generic style to emulate virtually any genre, and it's been done for generic sci-fi, Star Trek, Chthulu and various flavors of fantasy. I want to see if I can pull it off for cyberpunk.
I don't expect to find much interest here, to be honest, but I can see the members here being a great resource as I work through this. Maybe in the end, it will garner some interest!