What is there to explain?
We've been at it for 5-6 pages already over several threads.
There's just no two ways to put it elegantly. It sucks.
Grinding sucks.
Glorified 4th grade number crunching sucks.
People are acting as if they are battling Deep Blue when playing. They're not.
It's just the same people want to bash in the same point over and over again.
And then this whole circus is repeated by new people entering the fray and they're repeating the same crap (via wall of text) that was said three pages ago!
Because CDPR is a business.
There's a reason why they went for a more action-oriented combat system in Witcher 2.
If it were your money on the line, you'd do the same thing.
The reasons I would like stat based accuracy for a game like CP77 is not because of math or anything. It has got everything to do with the fact that it is an RPG, and ESPECIALLY because it is based on an actual pen and paper rpg.
And sure, grinding can be boring. And some dislike it more then others... compleatly depends on their patience. I happend to be one of those people who have huge levels of patience, and I don't mind grinding all to much either. I mean I naturally tend to grind anyway. I would not be surpriced if something like 20-25% of all of my game time is "natural" grinding, and with "natural" I mean that I don't even notice that I am doing it. You should see me when I delibratly grind...
But really... having to take 2-4+ more shots befor the enemy goes down, because your character sucks at weapons? That's not grinding... not one bit. We are talking about a handful of seconds here. Because this game, as far as we can tell will be a real time type of game... so you can fire of those shots within a handfull or two seconds. Now if we where talking about a turnbased game... that would be slightly different... but we are not. Of course I would still accept that in a turn based game, especially if I created a character with no skill in weapons.
The thing is... there is a VERY easy way to solve your problem with stat based accuracy... it's really simple you know.
You take your character creation points, and put as many of them as possible into the stats that effects accuracy (it's often called dexterity in many rpg's, but there are other names to), and then as many points as possible into your selected weapons as well! See, problem solved... mostly.
Sure there will be a chance that you miss, because we can't really expect a new character to be awesome at combat in the start... but you will probably have something like a 75% accuracy from the start. Which should meen that your almost sure to hit with every second shot. And with a little bit of gaming, earning experience for your character, and more points to add to your character, you can do the same, add those points to Dex and/or your choicen weapons.
You will probably never have 100% hit accuracy (unless there are special circumstances). But it's the same in regular FPS games... I mean do you remember all those times where you where playing an FPS game where you took a "sure to hit" shot... and it misses? Where your maybe a bit angrily gesturing at the screen, where you go "the enemies hit box must not be propely optimised!"... or maybe just a string of explicit words... or something simmilar? That's exacly the same as why you might have at best a 95-99% hit chance, with pretty much always a 1-5% chance to miss.
Of course... building your character this way will cause problems for your characters on other ends. Poor people skills, where everything your character says comes out as 80's to 90's action movie hero one-liners... funny at times yes... but utterly useless for talking your way in to the bar where your mission is supposed to take place. Shit with sneaking around, where it seems like your guy would be noticed by just breathing in a fully soundproof room. Not to mention compleatly useless with locks and security systems, where he would be unable to break intoa pill bottle... which is not even childproof...
But I guess that's the problem here... most people seem to want all the benefits of being able to rock in combat, but are not willing to take the consequences of it by being severely gimped on every other aspect of the game.
Edit: As for my "wall of texting"... that has got nothing to do with that I am passionate about an RPG game having stat based accuracy. "Wall of text" is my natural tendency when I write... I am just built that way, and I am have been totally aware of it for the past 22 (out of 35) years. I even go out of my way and spend something like 2-5 more time on trying to edit down my posts as much as possible, then how long it actually takes me to write my initial "draft" of it. So far I have gone over this particular post 3 times, reading the full thing of it every time, looking for misspellings, things I can remove to make it smaller, etc. So yeah... you would see me "wall of text" on allmost any subject... be it about my absolutly favorit things... or about the meal I had yesterday if I am going to exaggerate it a bit. So be prepared to almost always get text-walled by me... then if you decide to read it or not? Not my problem really... I already do what I can to reduce it as best as I can.