Devotion

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Devotion suffers from a lack of many universal and useful neutral cards. This condition is extremely difficult for the cards to fulfill. Such conditions should give a significant boost, but even without conditions, they are not required to play exactly for their provisions. It looks weak, and therefore most of these cards are not put into the deck and don't try to collect Devotion.

In order not to be abused by evolving cards, devotion must be shifted to the first stage. The first stage should be stronger and cheaper. Could add devotion to weak cards.

Northern realms
Viraxas: Prince (6 10) - Order: Reset an allied non-Neutral unit's Order ability and give it Zeal. Devotion: At the start of the round, while in hand or deck, evolve.
Viraxas: Outcast (6 10) - Formation. Order: Reset an allied non-Neutral unit's Order ability and give it Zeal. At the start of the round, while in hand or deck, evolve.
Viraxas: King (6 10) - Veil. Formation. Order: Reset an allied non-Neutral unit's Order ability and give it Zeal. Whenever an unique allied Soldier uses its Order, boost a random unit in your hand by 1.

King Foltest (6 10) - The first time (excluding leader) a bronze non-Neutral unit on your side of the battlefield is boosted each turn, Spawn a base copy of it at the bottom of your deck.
At the end of your turn, boost a unit to the right by 1.
Devotion: Also boost the Spawned copy by 1.

King Belohun (6 8) - Whenever you play a unit, set its power to 6.
Devotion: Deploy: Set the Power of all cards in your hand to 6.


Kerack Cutthroat (3 4) - Formation. Order: Give an enemy unit Bleeding (4). Devotion: Cooldown: 2.

Monsters
Auberon: King (6 10) - Deploy: Spawn and play a random bronze Wild Hunt unit. Devotion: At the start of the round, while in hand or deck, evolve.
Auberon: Invader (6 10) - Deploy: Create and play a bronze Wild Hunt unit. At the start of the round, while in hand or deck, evolve.
Auberon: Conqueror (6 10) - Veil. Deploy: Spawn and play a bronze Wild Hunt unit from your starting deck. Whenever you play a Wild Hunt unit, boost it by 1.

Unseen Elder (6 10) - Deploy: Give an enemy unit Bleeding (4).
Bleeding on enemy units also triggers at the end of your turn.
Devotion: At the end of your turn, give Bleeding (2) to a random enemy unit without Bleeding.


Nithral (5 7) - Order (Melee): Damage a unit by 1.
Dominance: Damage by 2 instead. Cooldown: 1
Devotion: Zeal. Whenever you play a Wild Hunt card, decrease the Cooldown by 1.

Wild Hunt Hound (3 4) - Dominance: At the end of your turn, boost self by 1. Devotion: boost self by 2 instead.

Scoiatael
Eithné: Young Queen (6 10) - Deploy: Spawn 2 Young Dryads on this row. Devotion: At the start of the round, while in hand or deck, evolve.
Eithné: Mother (6 10) - Symbiosis. Deploy: Spawn 2 Young Dryads on this row. At the start of the round, while in hand or deck, evolve.
Eithné: Wrath of Brokilon (10 10) - Immunity. Symbiosis 3.

Eldain (6 10) - Deploy: Transform all your face-up Traps into Elven Deadeyes.
Devotion: Boost self by 3 for each face-down Traps.

Blue Mountain Elite (3 4) - Deploy (Ranged): Damage an enemy unit by 3 if it is the only unit on its row.
Devotion: If played to the left at face-up Trap, replay it Spring.

Panther (3 4) - Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Give an enemy unit Bleeding (4).
Devotion: Also move self to your deck and play a random bronze Nature card from your deck.

Syndicate
Jacques: Miracle Child (6 10) - Profit 4. Tribute 4: Spawn 2 Firesworn Zealots on this row. Devotion: At the start of the round, while in hand or deck, evolve.
Jacques de Aldersberg (6 10) - Profit 4. Tribute 4: Spawn 2 Flaming Rose Footmen on this row. Fee 1: Boost self by 1. At the start of the round, while in hand or deck, evolve.
Jacques: Grand Master (6 10) - Veil. Profit 4. Tribute 4: Spawn 2 Flaming Rose Footmen on this row. Fee 1: Boost self by 1. Whenever you play a Firesworn card, gain 1 Coin.

Ulrich (5 2 10) - Deploy: Spawn and play a base copy of a bronze Firesworn unit from your hand.
Devotion: Intimidate.

Walter Veritas (4 8) - Deploy: Create and play a bronze Syndicate card.
Devotion: Create and play a bronze card from your starting deck instead.

Tax Collector (4 4) - Ranged: At the end of your turn, gain 1 Coin.
Devotion: gain 2 Coins Instead. (corruption)

Skellige
Harald an Craite (6 10) - Deploy: Play a bronze Warrior from your graveyard, give it Doomed and damage self by 2. Devotion: At the start of the round, while in hand or deck, evolve.
Harald: Warmonger (6 10) - Deploy: Play a bronze Warrior from your graveyard and give it Doomed. At the start of the round, while in hand or deck, evolve.
Harald the Cripple (6 10) - Veil. Deploy: Play a bronze Warrior from your graveyard and give it Doomed. Whenever you play a Warrior, damage a random enemy unit by 1.

Eist Tuirseach (3 12) - Veteran. Whenever a non-Neutral unit enters your graveyard during your turn, Summon it from your graveyard to this row.
Counter: 2 Devotion: Deploy: Draw a card, then Discard a card.

Skjordal Drummond (3 8) - Veteran. Deploy: Damage an enemy unit by Skjordal's base power. Devotion: Boost self by the excess damage dealt.

Tuirseach Axeman (4 4) - Deploy (Melee): Damage a unit by the amount it is already damaged. Devotion: Damage it by 2 first.

Nilfgaard
Usurper: Officer (6 10) - Deploy: Spawn an Operative on each enemy row and give them Spying. Order: Seize all Spying Operatives. Devotion: At the start of the round, while in hand or deck, evolve.
Usurper: General (6 10) - Deploy: Spawn an Operative on each enemy row and give them Spying. Zeal. Order: Seize all Spying Operatives. At the start of the round, while in hand or deck, evolve.
Usurper: Emperor (6 10) - Veil. Deploy: Spawn an Operative on each enemy row and give them Spying. Zeal. Order: Seize all Spying Operatives. Whenever an enemy unit gains Spying, boost self by 1.
 
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We need more Devotion! Neutral cards break entire factions, such as Monsters. Vampires are no longer played without Renfri - it shouldn't be like that. We need more strong Devoted vampires!
 
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