The current cyberware stat randomization is unfortunately a terrible repetition of the game's history regarding itemization from early release days, reincarnated in an even worse form than ever before because not only is cyberware now pure RNG, but the RNG ends up contradicting the very logic of the cyberware mechanics you've reworked.
Instead of this RNG itemization slot machine, the stats offered on cyberware should either exclusively be based on the [STAT ATTUNED] to the cyberware or the player should be able to pick freely which 3 stats they want on their cyberware.
For example;
Lets take a look at a few examples;
Here we have 2 Ex-Disks both fresh from the shop, an Intelligence based cyberware clearly intended for Netrunners. It has RAM and Upload Speed and it's attuned to Intelligence... clearly intended for hacking, right? Not according to this mess of a stat randomization;
What in the world is this monstrosity? Where is quickhack damage, where is RAM recovery? You know, the stats that actually play into the Intelligence attribute which is all about Netrunning and smart weapons?
Upgrading the cyberware to T5+ and choosing the rolls is no better. What am I supposed to do with this? Am I an assault class or a tank or a mule? No I'm a NETRUNNER! So what even is this?
Here we have another INT based cyberware. But why is an Intelligence based Cyberware giving me ricochet damage when the whole point of INT attribute is either Netrunning or smart weapons or both. Netrunners can't even ricochet because they require SMART LINK cyberware to auto-lock on with smart weapons.
Kiroshi Sentry optics. The ONLY intelligence attuned eye cyberware which is also not providing any RAM recovery, instead what even is this mess. Are we supposed to be playing an assault role here or a tank? Why isn't there any enemy vision reduction or RAM recovery for a Netrunner?
It is unfortunately depressing how terrible this system is. Zero soul, zero definition, zero depth... just a shallow slot machine that literally contradicts itself by going against the cyberware's purpose. 2.0 provides a ton of fantastic new things and reworks, but this RNG slot machine is the complete opposite of what should've been a part of the game. It needs to go and be replaced with something better.
Please do better and don't have this happen where something like ricochet damage is being given to Netrunners on an Intelligence attuned cyberware when their entire talent tree is either quickhacks or smart weapons. Personally I consider linking cyberware to specific attributes a massive mistake because the whole point was to make it more meaningful, so it should be up to the player to decide which stats go onto them. But if not, then at least make stats based on attribute attunement instead.
Instead of this RNG itemization slot machine, the stats offered on cyberware should either exclusively be based on the [STAT ATTUNED] to the cyberware or the player should be able to pick freely which 3 stats they want on their cyberware.
For example;
- BODY attuned cyberware should give HP, HP regen, resistances etc...
- INTELLIGENCE attuned cyberware should give Quickhack damage, Electrical Damage, Poison Damage, Fire Damage, RAM Recovery
- TECHNICAL attuned cyberware should give ARMOR and decrease damage for various elemental types
- COOL cyberware should offer stealth damage, reduced enemy vision and so on...
Lets take a look at a few examples;
Here we have 2 Ex-Disks both fresh from the shop, an Intelligence based cyberware clearly intended for Netrunners. It has RAM and Upload Speed and it's attuned to Intelligence... clearly intended for hacking, right? Not according to this mess of a stat randomization;
- Health Regen or Headshot Damage
- Decreased Vision or Health
- Damage Over Time or Reload Speed
What in the world is this monstrosity? Where is quickhack damage, where is RAM recovery? You know, the stats that actually play into the Intelligence attribute which is all about Netrunning and smart weapons?
Upgrading the cyberware to T5+ and choosing the rolls is no better. What am I supposed to do with this? Am I an assault class or a tank or a mule? No I'm a NETRUNNER! So what even is this?
Here we have another INT based cyberware. But why is an Intelligence based Cyberware giving me ricochet damage when the whole point of INT attribute is either Netrunning or smart weapons or both. Netrunners can't even ricochet because they require SMART LINK cyberware to auto-lock on with smart weapons.
Kiroshi Sentry optics. The ONLY intelligence attuned eye cyberware which is also not providing any RAM recovery, instead what even is this mess. Are we supposed to be playing an assault role here or a tank? Why isn't there any enemy vision reduction or RAM recovery for a Netrunner?
It is unfortunately depressing how terrible this system is. Zero soul, zero definition, zero depth... just a shallow slot machine that literally contradicts itself by going against the cyberware's purpose. 2.0 provides a ton of fantastic new things and reworks, but this RNG slot machine is the complete opposite of what should've been a part of the game. It needs to go and be replaced with something better.
Please do better and don't have this happen where something like ricochet damage is being given to Netrunners on an Intelligence attuned cyberware when their entire talent tree is either quickhacks or smart weapons. Personally I consider linking cyberware to specific attributes a massive mistake because the whole point was to make it more meaningful, so it should be up to the player to decide which stats go onto them. But if not, then at least make stats based on attribute attunement instead.
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