So I've been messing around with skills after noticing some lackluster performance against enemies as the game progresses. The situational skills, like Rio Bravo that increases headshot damage seem to work fine. My damage related hacking perks also seem to do what they say, and I can even see the numbers change on the description when I apply a perk point. However, some perks that increase base damage do not seem to work correctly. Three examples I've tested are Desperado for pistols/revolvers, Hail of bullets for Shotguns/LMGs, and Steel and Chrome for melee weapons. These three skills do not alter the Damage numbers on a weapon description for a weapon of their respective categories. I tested against an enemy first without the perk, then with the perk, and the damage remained the same.
I get why some skills do not alter the numbers on a weapon description, they are situational like only charged melee attacks do increased damage for example. But flat damage increases should be shown, like they are with quick hacks, on the weapon description. I am absolutely sure that these skills are not only not appearing on weapon descriptions, but are actually not increasing damage at all.
I get why some skills do not alter the numbers on a weapon description, they are situational like only charged melee attacks do increased damage for example. But flat damage increases should be shown, like they are with quick hacks, on the weapon description. I am absolutely sure that these skills are not only not appearing on weapon descriptions, but are actually not increasing damage at all.