Not really. All it does is flip you back to Metro. Those apps give you a real start button.GeraltTheRiv said:The start button is functional in 8.1 you right click it and it magically pulls up stuff
Not really. All it does is flip you back to Metro. Those apps give you a real start button.GeraltTheRiv said:The start button is functional in 8.1 you right click it and it magically pulls up stuff
AgentBlue said:Hmmm, hasn't this been moved to the community section?
There is a problem with AMD's Mantle graphics API right now.kythor said:It would probably be more exciting for me if they'd make a Mantle version of the game
Sercan said:I get this feeling that because of DirectX we PC Gamers don't get to see some good games that are only available on Consoles.
Sercan said:I get this feeling that because of DirectX we PC Gamers don't get to see some good games that are only available on Consoles.
I'm certainly excited about AMD's Mantle a low-level API allows access to GPU without the bottlenecks of DirectX. The good thing is that Mantle is not AMD exclusive.
Ballowers100 said:There is a problem with AMD's Mantle graphics API right now.
AMD asked Intel, Nvidia, and a few others to support Mantle on their hardware and Intel, Nvidia, and those few others who no one knows who they are at the moment told AMD that they don't care about it and did not listen to AMD at all.
AMD is targeting 100,000 draw calls for Mantle. Microsoft released DirectX 11.2 which does 100,000 draw calls if not more than 100,000 draw calls. I keep hearing rumors that Nvidia pushed Microsoft for this.
GuyN said:The fact is that Mantle (and also TressFX, another technology AMD claims is open) is deeply dependent on GCN, so there is no way Intel or nVidia can take up AMD's offer to adopt Mantle, and no reason to run Mantle code on anything but an AMD GPU.
http://neogaf.com/forum/showthread.php?t=715349PrinceofNothing said:Source?
This is simply not true. DirectX 11.2 cannot issue 100,000 draw calls. The main benefit of DX11.2 has nothing to do with draw calls in fact, but with tiled resources.
I'm not exactly pro Mantle, but almost all of what you said is not true..
PrinceofNothing said:TressFX uses DirectCompute, so it's not really dependent on GCN. It's just that GCN has strong compute capabilities. It actually runs really well on NVidia hardware though, after months of driver optimization and patches..
Ballowers100 said:http://neogaf.com/forum/showthread.php?t=715349
Yes I know DirectX 11.2 does tiled resources but there are rumors of Nvidia pushing Microsoft for more than 100,000 draw calls.
GuyN said:Well, actually, it does depend on GCN for its performance. There are features available only in GCN that are heavily used to optimize TressFX. TressFX performance on nVidia cards remains terrible.
The rumor was not on that NeoGAF topic it was somewhere else about Nvidia pushing Microsoft and I don't remember where.PrinceofNothing said:I quickly scanned that thread, and I didn't see anything pertaining to NVidia pushing Microsoft for more than 100,000 draw calls.
Just plain wrong. The performance impact is about the same on Radeons and Geforces.GuyN said:TressFX performance on nVidia cards remains terrible.
M4xw0lf said:Just plain wrong. The performance impact is about the same on Radeons and Geforces.
(benchmark: http://www.pcgameshardware.de/screenshots/original/2013/03/Tomb-Raider-GPU-Benchmarks-integrated-TressFX.png)