Enemy surrender?
Seen a few videos of Dying Light recently...noticed something interesting: if caught off guard( player in stealth ?) and with gun pointed at them, enemies without guns would throw up arms in the air in surrender.
Last of Us was also supposed to have something similar, guys with a crowbar would not blindly charge if you're carrying a shotgun.
Also I remember in Gothic, when beaten, humans would fall to the ground lying unconscious, clutching at their chest, really looking in pain... you were a killer if you followed through, whatever your reason for doing it: really added more "gritty" feel to the world.
Thoughts on this? Seems far more immersive/engaging than typical "evil" options forced into dialogue, for the sake of "roleplaying"?
Seen a few videos of Dying Light recently...noticed something interesting: if caught off guard( player in stealth ?) and with gun pointed at them, enemies without guns would throw up arms in the air in surrender.
Last of Us was also supposed to have something similar, guys with a crowbar would not blindly charge if you're carrying a shotgun.
Also I remember in Gothic, when beaten, humans would fall to the ground lying unconscious, clutching at their chest, really looking in pain... you were a killer if you followed through, whatever your reason for doing it: really added more "gritty" feel to the world.
Thoughts on this? Seems far more immersive/engaging than typical "evil" options forced into dialogue, for the sake of "roleplaying"?