Constructing and Deconstructing materials allows for quick/infinite material gain:
Problem:
1. Cost of crafting - some - items can be immediately recouped and then gains realized upon deconstruction
2. Deconstruction of - some - items yields rare resources not required for the crafting of the item
Expected Result:
Simply crafting and deconstructing immediately should at maximum result in the same resources yielded back
- edge case, 10% chance to not use material in constructing an item, this could be mitigated by resource maximum yield being 10% less than what was required to construct it.
Example at crafting level 14
- other examples of lower tier mats can be provided as well (e.g. grenades)
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Base cost of constructing Maxdoc MK.3 is:
Basic - 9
Uncommon - 5
Yield of deconstruction is:
Basic - 4
Uncommon -3
Rare - 3
Rare/upgrade - 3
Epic - 1
Epic/upgrade - 5
As an addendum - I neglected to factor in perks gained through leveling crafting:
This will likely require a rework in yields - perhaps disabled yields in crafted items (or setting it to return only what was spent)
Problem:
1. Cost of crafting - some - items can be immediately recouped and then gains realized upon deconstruction
2. Deconstruction of - some - items yields rare resources not required for the crafting of the item
Expected Result:
Simply crafting and deconstructing immediately should at maximum result in the same resources yielded back
- edge case, 10% chance to not use material in constructing an item, this could be mitigated by resource maximum yield being 10% less than what was required to construct it.
Example at crafting level 14
- other examples of lower tier mats can be provided as well (e.g. grenades)
-------------------------
Base cost of constructing Maxdoc MK.3 is:
Basic - 9
Uncommon - 5
Yield of deconstruction is:
Basic - 4
Uncommon -3
Rare - 3
Rare/upgrade - 3
Epic - 1
Epic/upgrade - 5
Post automatically merged:
As an addendum - I neglected to factor in perks gained through leveling crafting:
This will likely require a rework in yields - perhaps disabled yields in crafted items (or setting it to return only what was spent)
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