So, again just one example, but it is actualy the case in like 90% of all quests in game.
Quest: Ghost Town
Met Panam at 7PM, finished everything and talked to Panam at Sunset Motel at about 1AM. Decided to stay in the motel and use the sleep function. First, it is no sleep and not even a wait, it is just a prompt after that the time progresses by "infinte wisdom of CDPR devs", why I say that, because after the "some time later" notification, it was 10PM... so it means I just spent 21 hours in the bed, yay. But wait, did not Vik told me V have just few weeks to live? Well, gues thats how you waste your precious time. I know it does not matter, you can spend 10 years in NC when you do not progress any quest, but that is not the point. You can just play a game just to kill some time, or you can dive in the story and immerse yourself in, but every time this happens, or something similar, the immersion breaks, and all you are left with is a way how to kill RL time. What disturbs me about this most is, that CDPR could have avoided that very easily.
Quest: Ghost Town
Met Panam at 7PM, finished everything and talked to Panam at Sunset Motel at about 1AM. Decided to stay in the motel and use the sleep function. First, it is no sleep and not even a wait, it is just a prompt after that the time progresses by "infinte wisdom of CDPR devs", why I say that, because after the "some time later" notification, it was 10PM... so it means I just spent 21 hours in the bed, yay. But wait, did not Vik told me V have just few weeks to live? Well, gues thats how you waste your precious time. I know it does not matter, you can spend 10 years in NC when you do not progress any quest, but that is not the point. You can just play a game just to kill some time, or you can dive in the story and immerse yourself in, but every time this happens, or something similar, the immersion breaks, and all you are left with is a way how to kill RL time. What disturbs me about this most is, that CDPR could have avoided that very easily.