Mike Pondsmith said himself "A perfect Cyberpunk game would be GTA3 with hardware", so it gives you an idea of how much "action" oriented the gameplay will be, I doubt we'll have much turn based thing, probably as we said first some kind of option depending on your cybernetics and stats giving you access to different possibilities in different situation, as for the VATS, yes it was crappy in fallout and over-powered, but in Cyberpunk where the lethality is realistic, I wouldn't be against "pausing" the game and being able to look around, just like in reality.
If I'm in the middle of a gun fight and I'd want to take someone hostage or trying to disarm a guy pointing his gun on my head, I'll not think for 5mn about it, It's supposed to be quick, It would just be totaly not enjoyable to have to lose 15seconds pressing 4buttons just to grab someone and pulling your gun on his head, here that would require CoD 16yo reflexes and be a pain in the ass to master.
As for turn-based combat... yes and no, since there will be multiplayer it seems, I don't know how that would play out
And it would just kill the "dread" and the immersive side of being covered behind a metal table, earing the bullets screaming around you.
Sure, the "cost" of it would be, like in GTA, that you'll be vulnerable by the time you try to get him (like when you try to get a car, the animation runs but your character can get damages, unless your reflexes are boosted then you would be quicker and more accurate), that would be the right mix between action, tactics and "fun" gameplay, because the fights have to be filled with action, sure it's one thing to have turn based in a medieval setting, but here we talk about crackhead from a soon future shooting at each other with guns firing 2000 rounds per minutes, they need to give us the most ability possible, having different tier of ability and execution depending on your level, all of this keeping the "power and badasness" of the action, they even said that shooting and all wouldn't depend on your skills, and if CDPR said that, you can figure it'll look more like GTA/Mass Effect than a turn based Rpg when it comes to action.
And you know, if even the NPC can do those things, in the end it'll not be an action shooter where you're the badass firing at complete noobs, here they'll suposedly react like real person, trying to disarm you, ect... That would make the fight really unpredictable IMO, and totaly in the spirit of Cyberpunk, because the original pnp was supposed to be played fast, you know "what are you doing?" ..."well".... "Ok! you stay in cover, next player, what are you doing?". That's how it played out, you're not supposed to take 10minutes to plan you super badass move, it has to stay instinctive, sometime you'll do crazy stuff, sometime you'll look dumb and just take a bullet in your brain as your friends will laugh at you.
Just tell you that in Cyberpunk 2020 one entire turn takes 10sec, and YOUR turn, only 3.
So it should be somewhat the same in 2077, being fast and agressive.
Well, that's how I see it after all, it's not because you're "in charge" that it becomes a shooter, on the oposite, the more variable you add, the more depht you have to counter what you have in front of you, and I don't know if there are any Fighter player here, but in a fighting game, you're not supposed to have overly-badass reflexes (except for combo or special), you're supposed to THINK fast, react and try to figure out what to do with the ability you've got, on the oposite, the more "agressive button masher you are" the less blank you leave to react to what your oponent is doing.
I want to have to think, but not like an elderly, it needs to be quick and lethal with a lot of side-options to make the difference and add lots of variation, so every fight will never play the same, even if you re-load your save, you'll never be able to use two time the same tactics since you'll maybe be disarmed by a lucky guy and having to do something else or I don't know what, but I find this way more interesting, "powerfull" and mostly "CINEMATIC" as Cyberpunk 2020 was intended than boring turn based gun fight, that's not Age of Empire 2077.
Nothing against turn based thought, but I don't see it fitting the style and vibe of Cyberpunk 2077.
IMO that's the difference between a shooter and a RPG with "action" mecanics, in a shooter you just shoot at what you seen, you don't need to think that much, but in an action RPG, you'll need to think quick, training your brain to find the best option possible in the quickest time possible because your enemies arent "flesh dolls with a target", they're as capable than you, mostly if CDPR can make an AI that react to what you do and act in consequence of it.