So yeah, hacking.
If it was going to be a simple check, I'd very much prefer it to be RNG based check.
Otherwise, if it had a minigame... I would love to see a bit more complexity than what these things usually have; with an optional "auto attempt" button for (RNG based) check that takes a few seconds.
Simplified minigames like what Bethesda did with Fallout... The simplicity, overt ease of it all and lack of variety is what makes the repeated attempts tedious. If it's some sort of halfwit plumbing minigame like in Bioshock... well, the same thing, really. If it is long drawn out combat-mimicing sequence like in Shadowrun... Yeah, it gets annoying in the long run.
So, keywords. Variety (maybe you can use several skills and perks for different checks inside the minigame), maybe the interfaces change from time to time. Stuff like that. And decent complexity, that it is not there just as an easy timely obstruction, but as a complementation of the core gameplay.
And so on and so forth... What ever "could've been" two or so years ago.