I'm using Witcher 3 Enhanced Edition, an overhaul mod, which additionally disables minor slow-motion mid-combat. I'm referring to certain moments, such as when pulling a critical, dismemberment, or certain signs with ornamental slo-mo.
I managed to restore the finisher slo-mo on the last kill in a fight, but the rest I have no idea. I tried fiddling with the damage management script and player state script by searching for the keywords and seeing if the feature is disabled there. No luck.
Anybody willing to guide me through it? Help would be much appreciated.
Sidenote: How do I prevent Geralt from reverting to normal walking animation mid-combat? Is that an engine limitation?
I managed to restore the finisher slo-mo on the last kill in a fight, but the rest I have no idea. I tried fiddling with the damage management script and player state script by searching for the keywords and seeing if the feature is disabled there. No luck.
Anybody willing to guide me through it? Help would be much appreciated.
Sidenote: How do I prevent Geralt from reverting to normal walking animation mid-combat? Is that an engine limitation?
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