How grandiose is the main quest?

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And quite possibly not even desirable.
(Also referring to the thing you quoted)

It would also seem somewhat odd to have this huge societal change in one game if we are - to my knowledge - looking at a series of games in that settings that will likely spin the story forth. Like Witcher 1, 2, 3.

In CP2077 we're just one person or perhaps a small group, counting your companions that help you occasionally. While I suspect there will be up to major harm to various, even powerful groups, taking down megacorps should be out of the picture. At best, locally. But they're all over the globe. Not like you can really damage them as a whole.

All you can really hope for is carve out a place in that society and end up becoming better or stronger in terms of social or material aspects.

But alas, time will tell.
 
In the Witcher series, Geralt's decisions could change the fates of kingdoms, even if that was not his personal goal and the effect was only temporary (as in the next game the story continues the same either way), so who knows. Seemingly small choices can sometimes have major consequences.
 
Pretty much agree with what some folks have said, there isn't really a way to "take down" one of the mega-corps. These are organizations that brought down major governments. They have more money, influence, and power than governments. A lone wolf with a few people can maybe sting them, but that's more likely to put you on their radar with a big target on your back. This would make life very difficult. More realistic is to either make yourself valuable to a corp or corps thus getting some protection and work. Or stay off their radar altogether doing what you can in other areas that are of less interest to such entities. The mega corps aren't really bears you want to poke too much. It'll be interesting to see exactly how the story plays out.
 
I'll just quote a part of the description of the skill "Charismatic Leadership":
"At Level +9, and higher, you have the same sort of mesmeric ability as Adolph Hitler --- you can raise armies, start movements, and destroy nations."
 
I'll just quote a part of the description of the skill "Charismatic Leadership":
"At Level +9, and higher, you have the same sort of mesmeric ability as Adolph Hitler --- you can raise armies, start movements, and destroy nations."
This won’t happen in the games. It’s just too much
 
A quote, however (from him) indicates that it won't be about changing local, continental or global society. The genre will be about pretty much your own survival. I'm all for the ability to take an antagonistic approach to corps (just like I'm very much for being able to support specific ones or them in general) but still do not expect a "fight the power corp coup" or so.

Would it be cool to see? Definitely. I wouldn't pursue that route I think but would like to watch players who do.

But I simply think it's out of the scope of the game. Maybe in later ones.
 
Pretty much agree with what some folks have said, there isn't really a way to "take down" one of the mega-corps. These are organizations that brought down major governments. They have more money, influence, and power than governments. A lone wolf with a few people can maybe sting them, but that's more likely to put you on their radar with a big target on your back. This would make life very difficult. More realistic is to either make yourself valuable to a corp or corps thus getting some protection and work. Or stay off their radar altogether doing what you can in other areas that are of less interest to such entities. The mega corps aren't really bears you want to poke too much. It'll be interesting to see exactly how the story plays out.

We are all very much captives of the prevelent meta-context of our times (meta-context being the set of unspoken & unexamined axioms that underpin our world view). And one of the central metacontextual assumption people share is the centrality of the modern Westphalian nation-state. We cannot imagine a political order that does not revolve around a unitary 'government' presiding over a nation-state of some kind (even if said governments runs the gamut from 'socialist' collectivists of some hyphenated ilk on to 'liberal' systems (in the wider sense of the word rather than the weird American usage) that accord people more individual agency and severalty). In truth, most people never really ponder a world that does not rotate around a nation-state with a 'government'. We can scarcely imagine that the nation-state in the modern sense has not always existed.

But the future ain't necessarily going to look like our past in that very fundamental way. There were geographic areas on the map called France, Poland, England, Ireland, Scotland, Italy, Greece etc in 1500, but they were far looser entities in both a political and social sense than modern states, and often the writ of their King (or whatever) did not in reality extend much beyond what could be seen from the tallest tower in their palace, at least not consistently. Political power was far more diffused, contested, contextual and tenuous.

And then there are fascinating political entities like the Hanseatic League, which might give a hint at what a perfectly viable future could look like, with global megacorps (and fluid alliances of them) being vaguely analogous to Hansa mercantile factions and commercial guilds. It is hard to see how V could change such a systems, but easy to see how V could become deeply enmeshed in the battles (sometimes literally) for prestige and influence within a system like that.
 
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Hey,
I have some weird ideas, probably as side quests:

- V somehow get's some package, but cannot see what's inside. This package could have some weird title written by pen on top of it, something suspicious. Also, quite some organizations seem to want this package and will try their ways to get it. V could get followed, shot by, hacked, apartment searched, etc... Everything would slowly get together, V could or could not look inside the package; and at the end, V could decide what to do with the content of the package, with all the who are interested, and all the troubles and unwanted attention.

- several weeks before, there is known warning of huge thunderstorms all around NC/America/world/(insert location). In this period, almost all of the (security) systems will be weakened and so every organization is secretly planning some action. V could get dragged into some of these plans (based on CRED and/or relations with organizations) and all of this could lead to completely different endings - bloodbath, betrayal, double agent, calming down & no deaths,...
 
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