I just had an idea about how to fix traps. There are two fundamental changes being suggested.
1. Only the player deploying traps may spring them. The traps should no longer be triggered by opponents.
2. The targeting of the traps needs to change. For incinerating trap, can target any unit that was deployed since the trap was played. This gives the trap user the chance to spring it for max value (maybe in connection with muzzle or some other special card.) Crushing trap does 3 damage (needs to be higher than lacerate, to a row when the player springs it. Pitfall trap functions the same way but when triggered does damage based on the last card played.
Because these traps are all buffed, the provision cost can be increased to compensate, that said, these traps won’t brick, and give unique advantages to ST. Traps should not be a higher risk lower reward version of special cards. They should be a unique archetype with specific utility.
P.S. The trap that springs up, poisons and transforms into a unit should just be counted as a unit and given the ambush tag. Should not count against artifact total nor should he be omitted from the call of harmony unique tags count.
1. Only the player deploying traps may spring them. The traps should no longer be triggered by opponents.
2. The targeting of the traps needs to change. For incinerating trap, can target any unit that was deployed since the trap was played. This gives the trap user the chance to spring it for max value (maybe in connection with muzzle or some other special card.) Crushing trap does 3 damage (needs to be higher than lacerate, to a row when the player springs it. Pitfall trap functions the same way but when triggered does damage based on the last card played.
Because these traps are all buffed, the provision cost can be increased to compensate, that said, these traps won’t brick, and give unique advantages to ST. Traps should not be a higher risk lower reward version of special cards. They should be a unique archetype with specific utility.
P.S. The trap that springs up, poisons and transforms into a unit should just be counted as a unit and given the ambush tag. Should not count against artifact total nor should he be omitted from the call of harmony unique tags count.