I was kiled from distance entering this new area that is swarmed with enemy mechs and skulls (Hard difficulty).
They applied a hack on me every few seconds. When I killed maybe 80% enemies from distance, making a break every time their hack was hitting, remaining npcs applied "system collapse" (on screen "ZBLIŻA SIĘ ZAPAŚĆ SYSTEMU" - a warning that system collapse is coming) and I could only watch the counter, then I died instantly with 435 hp points. I couldn't even see the enemy that was hacking.
It doesn't seem right. I should be able to counter that. But how, when tens of enemies swarm at me, I wield at most a tiny-hitting weapons that is scaling to this level, I cannot be fast enough to stop them all and their hacks.
Either some bug, or game is allowed to exploit the multiple hack attacks on a player that is not a netrunner, while sending against him a tonne of other enemies including three boss mechs, in a same time.
They applied a hack on me every few seconds. When I killed maybe 80% enemies from distance, making a break every time their hack was hitting, remaining npcs applied "system collapse" (on screen "ZBLIŻA SIĘ ZAPAŚĆ SYSTEMU" - a warning that system collapse is coming) and I could only watch the counter, then I died instantly with 435 hp points. I couldn't even see the enemy that was hacking.
It doesn't seem right. I should be able to counter that. But how, when tens of enemies swarm at me, I wield at most a tiny-hitting weapons that is scaling to this level, I cannot be fast enough to stop them all and their hacks.
Either some bug, or game is allowed to exploit the multiple hack attacks on a player that is not a netrunner, while sending against him a tonne of other enemies including three boss mechs, in a same time.