I would rather craft weapons

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What is the point in crafting anything? Crafted can't be upgraded and Iconic can't use mods. There is a crafted mod from the chimera, but why craft it if your iconic weapon can't use it. Let us upgrade crafted weapons, would rather do that then get stuck using only iconic. Some of things they put in this game are the most moronic ideas. Do the dev's really play this or just say they do?
 
I barely use any iconics, and mostly use normal tier 5 weapons and it sucks that they can't be upgraded.
They have perfect mods added, perfect perks available but can't upgrade them.
 
The entire weapons system in this game is a joke. It never should have had the "looter shooter" element shoehorned into it. ... We needed these weapons to be lootable and craftable, without levels, but with a ton of modding and upgrading support, like the Metro games, Ghost Recon Wildlands or Deus Ex Mankind Divided.

Let us sit down at a workbench and craft attachments and muzzle devices like suppressors, optics, buttstocks, drop in trigger systems, grips, handguards, IR pointers, recoil reduction kits, and other mods of the more futuristic variety. Imagine being able to sit down and add modules into your tech shotgun to make it "overdrive" and make a much bigger blast, or loot a truly iconic weapon mod from a boss's damaged gun and use it to upgrade a gun or sword you've been using and cherishing for many hours already in-game. You can't cherish weapons like that in a loot system like this. It does nothing but cheapen the experience. They could have done such a good job with a crafting and modding system, and that would have far outweighed this ridiculous, out of place looter shooter system.

They could also still have added "iconic" weapons that have special traits and abilities, just without the stupid level system. And even have added iconic mods that turn basic weapons into iconic ones, like a trigger that makes your revolver empty its entire cylinder in one trigger pull, or a mod for a shotgun that hooks it up to a tube leading to a pack on your belt, and it siphons massive pellets directly into the chamber and fires them full-auto. A weapon made out of nanobots that can turn from a sword into an assault rifle, or a knife into a handgun with a flourish of your hand. Imagine throwing a nano-knife at the enemy, and it entering their body and wreaking havoc.

SO many possibilities, but such wasted potential on such a generic, unexciting, low effort loot and crafting system.
 
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Yeah, the old crafting system, despite its problems, was leaps and bounds better than the current oversimplified crafting we have, which now exists as more of an afterthought.

I feel like with 2.0, CDPR basically abandoned crafting, but because it was already in the game and all the effort they already put into it during original development, they decided to leave it in with 2.0, but in a much diminished state.
 
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