Start from minute 4:18 and then I'll leave it here because it's getting ridiculous and i also understand your need to back up who's paying you.
This trailer end it's pure b.s. But you're welcome with a different opinion of course.
We can't deny the fact that this marketing campaign, how it was unclear, it has many many many many users scratching their heads, and might even have damaged CDPR image, so there might be some truth in this I suppose, unless thousands of people are complete idiots.
Not considering that MANYparts of this trailer are from a cutscene that is a skip forward, unplayable on retail.
Point of it is that at every moment, CP77 marketing was disconnected completely from the final product on release day, and no one sane of mind can deny this.
Plus I'll tell my customers that their dream for a dialysis machine we produce and program in our factory, doesn't really work as advertised and they might not get any benefit out of it. That's just a dream we might not be able to fulfill.
Starting from 4:18...and I'd like to see one aspect of that which is not reflecting the gameplay. Anything at all.
Can you choose from a huge number of clothing options to customize your character? Yes.
Can you select multiple vehicles to own and drive? Yes.
Are there multiple, optional activities that V can engage in? Yes.
Are there various romance options? Yes.
Are there tons of things to spend V's money on? Yes.
What's the issue if they decided to use some alternate shots or cut footage for a trailer? This is done all the time for games, films, and television. 1.) It prevents spoilers. 2.) It still sets the correct tone and mood. 3.) It's a great way to utilize good work that people spent time on since it may not be used for anything in-game.
I guess you're focusing on the visuals? Almost all of those scenes are still in the game -- most taken directly from the montage that takes place after the tutorial. It's called establishing the piece. It's the same thing as any intro video for any game ever created -- and here, it's done using the actual, in-game engine.
I'm not sure what it is that you're arguing. Games should not be allowed to use cinematics to establish their worlds and set a tone and mood? Okay. I guess every, single game ever created that used a non-interactive sequence was lying to their players and should be reconsidered for such obvious, malicious deception. (There goes Mass Effect and Dragon Age, every Call of Duty ever released, any RPG or adventure game that used pre-rendered videos for certain moments, RTS games like Starcraft or Dawn of War that told their stories through cutscenes... The Witcher 3 must be totally bogus, as well! I mean, clearly Geralt and Vesimir were wearing cloaks in almost every video released to advertise the game -- and there's not one cloak in the whole game! The integrity of the series has been compromised.)
I think the major focus here is that you happen to dislike the game. Which is fine! But that doesn't invalidate the game's achievements, nor make it "guilty" of not living up to your personal expectations and preferences.