Is there a happy ending?

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Gamers invest a lot of time and get so emotionally involved.
And that's fine, but if you're affected to the point of being distraught, maybe gaming isn't for you. Neither are movies. Or books. They're all forms of entertainment that tell stories, it's nice to get emotionally connected to a character, be it game, movie or book, it draws you further into the story. But at the end of the day, it's a story that you have no real say in except in minor ways.

Many games have very few choices when it comes to the ending, I think Cyberpunk went above and beyond in that department. They might not be happy endings, but they're my V's ending, whichever one I decide to choose.
 
Truly great game until the end and I wish I never played this game. Gaming should be an escape from rl. Somewhere you go to have fun and for that moment to forget the hard day at work for example. Gamers invest a lot of time and get so emotionally involved. In my opinion there are different types of players and we shouldn't judge anyone's preferences however, giving different ending both sad and happy ending I believe would make all types of players appreciate the game from their own perspective. I think that's the only mission link with cp.
i kinda feel different as well... for me dark endings and choices like in CP or LoU are super cool. Hell the moment i saw a specific character die in LoU2 was one of the most emotional and remarkable moments in my gaming history. i like consequences beeing dark for example ellie losing her LI because of her choice to hunt on... these games dont represent teletubbis on rainbows and im glad they dont...
 
This question has been bugging me for a while. And that new ending, "Another face in the crowd" if I remember correctly... I think that's the happy ending, actually. I really think it is.
By the time I reached it, I had about 1,5 million eddies, several properties in town, about 30 vehicles, and several work offers in BDs and media if you count roleplay and dialogues.
I mean... A runner that retires alive and hale, rich and gainfully employed? Fuck yes, that's my happy ending. Sure, love interests will be mostly gone... Frakk that, I'm young and rich now... I'm pretty sure I can overcome that hurdle.

To me, that's the happy ending she was chasing. "Boat drinks", as they say in the mob.
 
Since „beeing alive“ in NC can already be claimed happy - it‘s up to personal views… I still can hear all the voices in this forum when rumors spread that PL comes with an optional ending: „V will die no matter what!!!!111“ „no one knows better than Hellmann or Alt!!!111“ - well it seems „someone“ knew better ;)
 
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I have a tangential look at one positive thing I've tasted yesterday.

It begged to be looked deeper into why is it so satisfying to me to free So Mi. I am a rebel; I like to stick it out to the bullies. And seeing a powerful one like Myers used to just controlling people take a lash over her mouth is just the thing. Even though my LARPing of V sees through So Mi's BS, I might actually change my course and elect freeing her as my core lore path to take.

Pretty sure I've said it already, In my lore, V doesn't only do what Blue Eyes wants. She also manages to take the Crystal Palace out of its orbit, and drive it back into the Earth. Hell and Mayhem unleashed over the spoiled elite. Guess who is flying too close to [Earth] to burn up, suckers!

By the same lore, the game's part one ends by V waking up in a bionic body like that one of Smasher and driving off into NC's night. She is the new Smasher that targets the rich and powerful. No deals left to make. No second thoughts. No looking back. You do evil and hurt common folks, I am coming for you. Do you want to come to hunt me down? I count on it. Your hounds know it, and so do you. You won't see results until that last day you come to do it yourself.

It also means giving up on Fingers. Once you are a hero, your loved ones shall perish. So be it, no space for love in the life of a heroine.
 
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I came here to post a question about how emotional the endings are but I think I've found my answer.

I've been having a hard time in general in the past couple of weeks and have been feeling emotionally vulnerable. I was surprised how much I miss Judy after she left. Like I genuinely miss her, as if I'd lost a real person in my life.

Oddly, I hadn't felt really connected to V through my playthrough. She says things I don't tell her to say. She takes a tone I didn't intend her to use and the direction the actress decided to take in how V speaks sounds different from how V sounds in my head. So there's a lack of immersion, like I'm not really V, I'm just guiding her.

But then I say this video on youtube from a couple of years back. V, Never Stop Fighting. It reminded me of all the time I've spent with her. All we've been through together. All the struggle, and heartbreak and loneliness, and I found myself choking up. Its been a day and I'm still a bit upset. I realise I don't want anything bad to happen to her, so I came to ask if she gets a good send off. How emotional is the ending.

I don't think I'm in the best state emotionally to deal with it. I've just started PL, having escorted Meyers to safety. I'm really interested to see where it goes but I think I'll stop playing before I get to the end. I just don't think I'll be able to cope. I'll leave it, maybe come back to it later if I'm doing better in a few weeks.

I'll do another Skyrim or Fallout New Vegas run. Or play something totally mindless like a Far Cry game.

Its been a couple of months since your post, Chugster, how are you doing? Did you push through?

I wish you and every one of us who are struggling well. And thanks to anyone who read through my post. Feel free to comment.
 
Fwiw, this is good enough for me, even without my imagination.

Screenshot 2023-12-28 20-05-19.jpg
 
This question has been bugging me for a while. And that new ending, "Another face in the crowd" if I remember correctly... I think that's the happy ending, actually. I really think it is.
By the time I reached it, I had about 1,5 million eddies, several properties in town, about 30 vehicles, and several work offers in BDs and media if you count roleplay and dialogues.
I mean... A runner that retires alive and hale, rich and gainfully employed? Fuck yes, that's my happy ending. Sure, love interests will be mostly gone... Frakk that, I'm young and rich now... I'm pretty sure I can overcome that hurdle.

To me, that's the happy ending she was chasing. "Boat drinks", as they say in the mob.
This makes me feel better. It's like V completes a character arc. At first all she cares about is notoriety and leaving a mark. But by the end she realizes that what is important are friends and living a worthwhile life.

I found a guide to get this ending I think, so I'll do this one. But this isn't waking up as a robot or having her mind digitized, is it? Don't like the idea of that at all.

My V will be flat ass broke, though. I don't know where you get a million plus Eddie's, with upgrades and guns costing so much. I can barely afford my Spunky Monkey addiction.
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Fwiw, this is good enough for me, even without my imagination.

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Sorry, dumb question but I've missed something and I'm bad at abbreviations. What's Fwiw?
 
It begged to be looked deeper into why is it so satisfying to me to free So Mi.
You speak from my soul. I would have had to sacrifice So Mi for my own survival after I recognized myself in So Mi. So Mi and V are extremely similar at this point. How could I take her way out and her life just to save mine? It feels so wrong that I can hardly describe it.

In my story V's, relationships and family are important in the end. Let the others follow the painful and lonely path to fame and fortune. Friendship and love. So with the Aldecaldos and Judy, turn your back on NC and enjoy the time that remains.
 
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You speak from my soul. I would have had to sacrifice So Mi for my own survival after I recognized myself in So Mi. So Mi and V are extremely similar at this point. How could I take her way out and her life just to save mine? It feels so wrong that I can hardly describe it.
I think people's motivations and perceptions may be different, also when they lead to the same outcome.

From you, I hear that you (your V) empathize(s) with Song So Mi and also see similarities between her and your V.

That is valid way to feel and play the game, though my motivation is in another neighborhood.

Song could have been just another corpse of my V's wake for all she cares about Song as Song. Imo, Song is a sh!t person who generally exploits and discards others. Repeatedly. So, let's off her? Good riddance? Or better, let's use her and backstab her? Not yet. There is that big thorn bush called Myers and (so-perceived, beware, it's my opinion) delusional serial abuser puppet Solomon Reed that just doesn't sit right with my V. It was V's turn to shave that bush a bit, if not to set it on fire. My V would have helped Song if she was honest in the first place, but Song hasn't been until the very end, so... it was her lucky day I guess. And the talk with Johnny after is BS. I get fully what he is saying, Song had big fat luck to meet V, and get help from the to-be successor of Adam Smasher's figure and role, while Johnny fought against one.
 
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Yep, that's one of the things that fascinates me about the story in Cyberpunk and for which I really appreciate it, because it allows for so many different perspectives on the characters.
 
Yep, that's one of the things that fascinates me about the story in Cyberpunk and for which I really appreciate it, because it allows for so many different perspectives on the characters.
It is all in our imagination, and our ability to express ourselves.
 
Yep, that's one of the things that fascinates me about the story in Cyberpunk and for which I really appreciate it, because it allows for so many different perspectives on the characters.
Yeah - even if Firestarter still unleash an inner conflict after several chars/playthroughs on my end. Emotional im all the way team Song but than again I like (and mostly build my chars around) team Reed rewards waaaay more.

Out of all the choices (from fake over minor to big ones) in the game, Firestarter is the strongest and most impactful one for me personal - emotional & rational. They really did a great job in taking the consequences on this one. :)

(and playing on console there is no way to cheat my feelings or workaround them - what makes it even more valuable)
 
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PL didn't need a happy ending because the game already has one. It's called (Don't Fear) The Reaper.
 
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