Again, I am not saying that there aren't broken mechanics.
You're only going about it the wrong way.
You never balance around a broken core system. You get your system working the way you want it to and then balance around it, no matter how obvious the balance issues. Otherwise, every change you make will have to be re-examined and re-evaluated. You're effectively wasting resources.
I agree, they would need to fix the core systems first.
But then as I said before, I think people enjoy many broken systems, People like the idea of being able snipe from super far away, or hack everyones cyberware from a car (not me personally I generally lose interest once a build becomes too OP) I see reviewers saying this is when it got fun.
And in some ways not letting you use mechanics that way may seem unrealistic (lets say you couldn't kill someone X distance away like in many mmos).
I just wish they had a balance for the various types of players, but I recognize it might be unrealistic for them to do that much for a minority of players. I wonder how many even attempt VH.
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"cheat".
It's worth noting that's a matter of opinion, and the word carries lots of negative associations.
I paid some money to have an experience i want to enjoy. Soooo, if there's barriers, bugs, glitches, or ... whatever that impedes the personal subjective realization of enjoyment of something, and there's options to correct that, then, hack the system, and have it your way, which might vary from person to person.
The game setting/plot/story/lore and the whole Cyberpunk world glories in hacking/cheating. One would think modding, which is a form of "hacking" as a DIY modification of code, would be more encouraged for such a title.
no one cares if players cheat in singleplayer games, I'm merely telling you why cheating doesn't appeal to some single players, simply because its less fun than a well designed game. Its like playing darts alone right in front the board for them.