Sorry, adding to this as it is most relevant to my question and I cannot make my own post. Are we getting another rebalance or rework for Pyromania by chance? Why does the MA70 HB not have explosive rounds? If it had explosive rounds again, what would be the hook to having it anymore? I fully invested into explosive damage from both cyberware and pyromania. Come to find out, that it doesn't even apply to explosive rounds or the launcher, and I don't even know if my cyberware boosts to explosion damage apply. I understand infinite grenades being nerfed (you can still spam the launcher all day with it weirdly) but is +25% damage to my LMG really that crazy when ricochet feels nuts in comparison. Then, there is the Iconic Firecracker mod, which has never worked for me since it was introduced, it does nothing when added to a weapon and applying this mod to something with explosive rounds actually removes the effect. I know when I had an Tier 3 version of the MA70, it did have explosive rounds, but when I attained a Tier 5 version it still said explosive, but had ricochet instead. If this hasn't been brought to your attention before now, I hope that it is something that is eventually worked on. I know you have a lot of other issues and I'm not sure if you consider this a priority, but if you have time, could you please respond to this when you have any information?