For example, the ADS of scopes. Aim down sight. Typical scopes have values like -0.02 sec ADS. That's one fiftieth of a second. Really? Can you even note the difference? I doubt the human eye, hand, or brain can even perceive 1/50 of a second. Anyway after aiming you have to adjust so the 0.02 sec is lost.
Or Zero drag, a mod for shoes. A typical version gives you a 0.3 increase in movement. At first I thought this meant that your speed was increased in 30%, but nope, looking closely, it means that your speed is increased by 0.3 meters per second. Yep, in one second you will advance a whole 30 centimeters, or about one foot, more than normal. I don't know how much V runs in the game, but assuming the real world value of 5 meters per sec, it means you run at 5.3 meters per second which is about a 6% increase. Sure, it's something, but hardly relevant in a battle where a sprint to chop off an enemy's head may take at most 3 seconds. Maybe if you decide to run 500 meters to your next objective instead of jumping on your car, you'll get there in 95 seconds instead of 100. (Note: This mod might actually be more useful for walking, because if you advance say 1 meter per second, you would be advancing 1.3 meters with those shoes. Walking 500 meters would take about 385 seconds instead of 500. If you like to just jog placidly and enjoy the scenery.)
Or take High noon, a perk for handguns. Every level increases critical chance by 2%. Two. Percent. Of course, it's something, but so irrelevant that it isn't worth spending a perk in this. Three perks to get 6%. Even if you're specializing in handguns, investing in this is a waste. Investing in anything else even outside the Reflexes attribute would be more useful.
Or Zero drag, a mod for shoes. A typical version gives you a 0.3 increase in movement. At first I thought this meant that your speed was increased in 30%, but nope, looking closely, it means that your speed is increased by 0.3 meters per second. Yep, in one second you will advance a whole 30 centimeters, or about one foot, more than normal. I don't know how much V runs in the game, but assuming the real world value of 5 meters per sec, it means you run at 5.3 meters per second which is about a 6% increase. Sure, it's something, but hardly relevant in a battle where a sprint to chop off an enemy's head may take at most 3 seconds. Maybe if you decide to run 500 meters to your next objective instead of jumping on your car, you'll get there in 95 seconds instead of 100. (Note: This mod might actually be more useful for walking, because if you advance say 1 meter per second, you would be advancing 1.3 meters with those shoes. Walking 500 meters would take about 385 seconds instead of 500. If you like to just jog placidly and enjoy the scenery.)
Or take High noon, a perk for handguns. Every level increases critical chance by 2%. Two. Percent. Of course, it's something, but so irrelevant that it isn't worth spending a perk in this. Three perks to get 6%. Even if you're specializing in handguns, investing in this is a waste. Investing in anything else even outside the Reflexes attribute would be more useful.