Can't beat me thought, I just insta-forfeit when I get matched with Milfgaard.
I do and am [. . .] If you literally can't use second wind, that's a huge problem for the SK SW deck.
I meant the deck requires no brains to be played, not that you personally have no brains.
I'm sorry if that came out wrong, but I find posts such as these, which make wild claims, offer no proof and have no valid arguments, an incredible source of annoyance. And you can be sure that some new players who netdeck this from rank 30 will end up with an illusion of having skill that just isn't there.
it would have been better if you started out this thread by mentioning that you play this at rank 16. At low ranks you can pretty much play anything and climb with it.
For joachim and coup, you will never pull a 30 point swing because the highest unit in your deck has 6 power (assire) and the second highest has 5 power (rot tosser.) if you get really lucky you'll do 20 points (27 - the 4x2 joachims - 1 cow + 2 coup de grace) and on average you'll do 14 points or less.
Your entire bronze line-up is sub-optimal, has no proactivity, and no way to respond to what the opponent is doing except for dame, hunter and joust.
i can go on but tl:dr, if your ball goes at higher ranks, which it will, then you're not recovering.
Mostly everything here is wrong.
You're not counting the 8 points you're giving the opponent with two joachims.
Korathi heatwave is 10 prov, for your ball which generates minimum 12 points and costs you 14 prov.
Proactive means playing cards without relying on the opponents cards for your cards to work.
Im glad you've finally understood that your mythical 30 point combo actually gives 18 points.
Its not a trade in your favor in any way, you got a 4 point engine after spending a 14 prov card and your opponent denied you all the points that ball can potentially generate.
That isn't my personal definition of proactive.
I highly suggest familiarising yourself with common gwent terminology.
Welp, we've established over the course of one night several facts. Lets review and wrap this up:
-You play this deck at rank 16.
-You clearly don't understand how point calculation and card valuation works.
-You dont have an understanding of basic gwent terms.
In short, you're a new player who got carried to rank 16 on a double ball deck. Because of that, you've developed an illusion of knowledge and skill and decided to post a deck guide.
To you, it's inconceivable how at higher ranks, this deck is dead, since you've never experienced high rank gameplay and it also explains why the advice that other players have posted here has gone over your head.
I can't say it was a fun chat, but enlightening nonetheless. Cheers o/
This is the only reason, why you think, this deck is so good. At Rank 15-16 you can play a non-optimized, homebrew deck and (if you understand the game) you will win. Go further with this deck and describe your experience around Rank 1-2.Usually I'm sitting at around rank 15 to 16