Yes and now we expect to see a much more dynamic environment in a game. Which makes the programming of a believable train a much harder thing to achieve.
Red dead redemption 2 (2018) with inertia and non-stiff occupants. Also a game with a massive amount of "dynamic environment"
Watchdogs (2014) with inertia and non-stiff occupants. Also a game with a massive amount of "dynamic environment."