1) find a NPC gangoon hitting a NPC civilian
2) wait till the NPC civilian hits the floor
3) NPC gangoon starts kicking and beating the NPC civilian
4) distract this NPC gangoon (hack hardware to "distract enemies" or pull "bait" on the gangoon)
5) distracted NPC gangoon moves towards the distraction stuck in the "kicking and beating" animation
6) do a non lethal takedown
7) NPC gangoons keeps standing and playing the kicking and beating animation, while the NPC civilian disappears
8) shoot the NPC gangoon in the head so it falls to the door and enjoy the playing of the kicking and beating sound even when you move 5km away and return a week later
this bug is in the game since release because... well no idea, because it is hard to programm a simple loop that checks if the NPC civilian is close and when not stop animation?
2) wait till the NPC civilian hits the floor
3) NPC gangoon starts kicking and beating the NPC civilian
4) distract this NPC gangoon (hack hardware to "distract enemies" or pull "bait" on the gangoon)
5) distracted NPC gangoon moves towards the distraction stuck in the "kicking and beating" animation
6) do a non lethal takedown
7) NPC gangoons keeps standing and playing the kicking and beating animation, while the NPC civilian disappears
8) shoot the NPC gangoon in the head so it falls to the door and enjoy the playing of the kicking and beating sound even when you move 5km away and return a week later
this bug is in the game since release because... well no idea, because it is hard to programm a simple loop that checks if the NPC civilian is close and when not stop animation?