Patch 1.1

So, there is still the problem with T-posing shirtless whenever near Corpo Plaza, and the path of some cars which upon exiting the roundabout decide that ramming the wall is a good idea.

Not to mention the "...?" being visible from across the map.

On a positive note, there's finally a sort of working weather system, more contextual banter between NPCs and finally killing a civilian inside a car activates the correct animation when the player takes the wheels.

No AI fix ...
Good job, CDPR, good job ...

if I have to be honest, there are more pressing issues.
Maybe next patch we will have something.
So you still haven't bothered to add any AI in the game. Oh well I guess there's always next month.

This will take like an year to be hones. It is not just to put AI and hit apply button, they need to build it in the engine. And we can clearly see that they even don't have basic AI for drivers, not even police watned system BASIC one like one for exmaple in gta3 is ready ... they are still modifying / developing the engine.... that game has a lot of work still and this is not about fixing bugs .. its about finishing the game.... get it ...
Scanning? What you mean?
I know what he means. Sometimes there are objects that you need to scan to advance quest objectives, but sometimes they become unscannable. Off the top of my head, the Peralez apartment mission for example. I always reverted to a previous save before the mission to fix it.
(PC player) I'm suddenly getting the Takemura phone call glitch after the patch too. Sigh. First actually game breaking glitch I've run into. I don't even know how to roll back the versions, so I guess I'll wait until the next hotfix.
Fixing the game is going to take all year and that's not adding any new content. Let's be honest to ourselves.
I was being honest. I did not expected them to add some amazing AI in just a few weeks or add some new physics and innovative mechanics. This is still disappointing! They didn't fix the minimap while driving. Also didn't add an option to walk on PC which are just two of various really easy fixes that modders already implemented in the first place. Why can't they?
i buy it from GOG, its you that have to learn how to refund, if you cant refund uninstall it as come to see the game in an year, as i sayed countless time, in my gameplay i didint found any of the bug listed at the start of the thread, i didint even know that they exist (AI apart)
As I said when you felt in necessary to reply to my post recommending a refund that the flawed 2 hour policy makes that impossible through steam. It takes more than 2 hours to get to the point where the issues become apparent. Not talking about bugs. I'm talking about it being a bad game. Maybe keep your comments to yourself if you aren't going to helpful in fulfilling your suggestion. If you like the game good, go play it and get off the forum.

Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!

In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.


Various stability improvements including:
  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.
  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
  • Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.
  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
Just wanted to add..

the problem with not receiving quick hacks from access points. None whatsoever, despite having the relevant perks etc

The problem with having to carry iconic clothing - Johnny's in particular - as they keep duplicating and no way of getting rid of them.

Projectile launcher always fires explosive rounds regardless of the attached mod.
Looks like Happy Together side mission is still bugged out. Constant cops knocking on doors. Not sure what bugged that for me but I cannot talk to them no matter how much I bump into them and make them mad etc. So far that is the only side mission I have had bug out on me. Thanks for all the hard work on updates! Well done!
Hi, does this fix the cyberpsycho issue where you can't kill Tamara Cosby? I've had to walk away from that mission for now, nothing takes her down even after getting her to zero.

Thanks :)
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