Great work, but unfortunately I don't see the changes I actually wanted, which are fixes for attributes, perks and stats. Technical ability doesn't give 5% armor per point like it's supposed to. Reflexes doesn't give 1% evasion per point. Perks that give evasion don't increase evasion, at least not on the stat screen. There are other perks that reportedly don't work, though I can't myself verify. Mods don't stack, though maybe that's intended to prevent becoming overpowered, but I think something should be implemented to prevent multiple of the same mod from being used if that's the case. Bug fixes are great and all, but the RPG elements need some love too.
Added an option to craft multiple items at once.
duplication still work ?
Yes i have mods, not sure how i can disable them?
What's the logic behind this change? You've now completely screwed the cyberpsycho quest line for people playing as netrunners with low gun skills. System Reset seems designed for use against cyberpsychos given the whole non-lethal part of those quests, why on earth would you make them immune?
this game HAD all the potential.
but lets be honest, i dont think cd project red is going to sell much more games after this launch. they killed their own company.
lead developer left, stocks plummit, they get sue'd.. pulled from the sony platforms.
personally i can say im not gonna buy any game from this company again.
companys like this are the reasons rockstar games are untouchable, years of work for this lol
atleast when i buy a rockstar game i get quality starting from launch and not 2 years after release.
witcher 3 was a good game (with barely any competition tho)
no company can make this kind of games like rockstar games,
look at cyberjunk.. complete joke !
look at watchdogs legion, complete joke !
rockstar games - untouchable.
I still dont really get the lethal / non-lethal thing. Either its a bug or it just does not work correctly, but I wacked multiple psychos with a mix of sniper rifle and mantis blades. Seems quite lethal to me.almost all netrunning skills are non lethal. A fully specced netrunner would have no problem defeating a cyber psycho with short circuit and synapse burnout. its probably easier than many other classes, considering you can blind them, panic them etc.
I did like 5 minutes of testing to see that they fixed the crit mods so they stack now, fall damage resistance now reports on the stats screen as well. some stat related things are still broken, but it seems like stats are actually calculating properly now.Great work, but unfortunately I don't see the changes I actually wanted, which are fixes for attributes, perks and stats. Technical ability doesn't give 5% armor per point like it's supposed to. Reflexes doesn't give 1% evasion per point. Perks that give evasion don't increase evasion, at least not on the stat screen. There are other perks that reportedly don't work, though I can't myself verify. Mods don't stack, though maybe that's intended to prevent becoming overpowered, but I think something should be implemented to prevent multiple of the same mod from being used if that's the case. Bug fixes are great and all, but the RPG elements need some love too.