Hello devs,
I fear it's too late now, but since you guys claimed you're still balancing the game (as a matter of fact media couldn't choose the difficulty setting for the demo), IMHO it would be neat if you could let us customize the difficulty settings. We don't even need such a "complex" system as we got in TLOU2, but letting us select our and enemies DMG input/output (first 2 options in the screenshot below from TLOU2) would let us tailor the experience on our preferences.
Player: how resistant the player is
Enemies: how resistant enemies are
You want bullet sponges? easiest difficulty setting for player (V withstands lots of hits) and highest for enemies (they withstand lots of bullets)
You want a more realistic experience? hardest setting for player (V dies with few hits) and easiest for enemies (they die with few hits)
And of course everything in between. Mix and match, your favourite quote!
I'm trying very hard to find any way devs might accept to avoid bullet sponges. there are millions of console gamers like myself who can't mod games, and this is something that can be easily done by devs. You are creating those presets anyway for the difficulty setting, just add another where we can choose these things as it was in TLOU2.
I fear it's too late now, but since you guys claimed you're still balancing the game (as a matter of fact media couldn't choose the difficulty setting for the demo), IMHO it would be neat if you could let us customize the difficulty settings. We don't even need such a "complex" system as we got in TLOU2, but letting us select our and enemies DMG input/output (first 2 options in the screenshot below from TLOU2) would let us tailor the experience on our preferences.
Player: how resistant the player is
Enemies: how resistant enemies are
You want bullet sponges? easiest difficulty setting for player (V withstands lots of hits) and highest for enemies (they withstand lots of bullets)
You want a more realistic experience? hardest setting for player (V dies with few hits) and easiest for enemies (they die with few hits)
And of course everything in between. Mix and match, your favourite quote!
I'm trying very hard to find any way devs might accept to avoid bullet sponges. there are millions of console gamers like myself who can't mod games, and this is something that can be easily done by devs. You are creating those presets anyway for the difficulty setting, just add another where we can choose these things as it was in TLOU2.