Regardless of the effect the system currently has, characters stats should never ever be able to be rerolled mid-playthrough because it would break the entire idea of chosing a specific archtype you want your character to have.
use a sandvision chip and dodge to activate sandvision, you can get upto 30s slow mo time. or just kill them all for free xp/loot/eddies and the weapon. lolYou are right about the missions that involve NCPD. Only one of them requires the player to fight the police (Fortunate Son), that's why I completely forgot about it.
As for the ways to fight enemy netrunner... I was talking in general, not about this specific mission.
Well, one might say the same about the opposite "logic". If we need to switch builds (reset stats) every time the mission requires shooting, not hacking (e.g. during shooting contests), although it is possible to do the job with our present set of skills (perks etc.), why not give the player the possibility to unlock all abilities at the same time (and perhaps from the beginning)? Every thought can be presented as argumentum ad absurdum. And one more thing: if the player feels the need to reset stats after investing many hours into the game, it might be the sign of a bad game design.
I was just arguing that you can easily finish all missions as a netrunner. IMHO the game is quite easy once you invest some points in any of all possible builds.
BTW, what perks would make shooting contests easier (beside the ones that do not have any ability requirements and are available for everyone/every build)? Not trying to be malignant. I am seriously curious.
Well heres a tip, creation put body + tech + intel + reflex 3 cool 3, spare to cool. thats is the best start you can get on creation. then just save attributes and perks until act 2. Then use attributes as and when needed for skill checks. Perks are kinda redundant to be fair, but check out the not working perks on youtube. There Are Still 35 Perks That Do NOT Work In Cyberpunk 2077 | Watch Before You Build Your Character - YouTubethos eof you that don't want it don't have to use it. Some of us would like the option.
I am going to be mercilessly, but still respectfully, straight with you.You are right about the missions that involve NCPD. Only one of them requires the player to fight the police (Fortunate Son), that's why I completely forgot about it.
As for the ways to fight enemy netrunner... I was talking in general, not about this specific mission.
Well, one might say the same about the opposite "logic". If we need to switch builds (reset stats) every time the mission requires shooting, not hacking (e.g. during shooting contests), although it is possible to do the job with our present set of skills (perks etc.), why not give the player the possibility to unlock all abilities at the same time (and perhaps from the beginning)? Every thought can be presented as argumentum ad absurdum. And one more thing: if the player feels the need to reset stats after investing many hours into the game, it might be the sign of a bad game design.
I was just arguing that you can easily finish all missions as a netrunner. IMHO the game is quite easy once you invest some points in any of all possible builds.
BTW, what perks would make shooting contests easier (beside the ones that do not have any ability requirements and are available for everyone/every build)? Not trying to be malignant. I am seriously curious.
I am going to be mercilessly, but still respectfully, straight with you.
As for which perks make it easier to do shooting contests easier - why, if you'd check "handguns" tree, you'd find perks which allow faster reloading, less recoil and few other things making it easier.
But well, vox populi - vox dei. Good thing is, we still found what here forums feels about it. More knowledge - is good.![]()
Again. Those of you that don't want it don't have to use it. Some of us would like the option.Well heres a tip, creation put body + tech + intel + reflex 3 cool 3, spare to cool. thats is the best start you can get on creation. then just save attributes and perks until act 2. Then use attributes as and when needed for skill checks. Perks are kinda redundant to be fair, but check out the not working perks on youtube. There Are Still 35 Perks That Do NOT Work In Cyberpunk 2077 | Watch Before You Build Your Character - YouTube
I get ya, it took me 500 hrs to realise this starter build. i tried manyAgain. Those of you that don't want it don't have to use it. Some of us would like the option.
"Everything"? This a joke, right? =)No.
Nope.
Negative.
Not even slightly.
People only want this so they can do everything in one playthrough. Simple as that.
I'm 310 hours in and doing my first net runner street life path. Its veryy different than a nomad gunslinger. Im so squishy and have to remember patience and distance.I get ya, it took me 500 hrs to realise this starter build. i tried many![]()
I've got a Nomad Netrunner going right now and it's SO HARD to remember keeping him at a distance.I'm 310 hours in and doong my first net runner street life path. Its veryy different than a nomad gunslinger. Im so squishy and have to remember patience and distance.
if you're netrunning you need cool for the stealth detection -I've got a Nomad Netrunner going right now and it's SO HARD to remember keeping him at a distance.
This goes back to we should be allowed to respec at least once because I realized I wasn't doing him right until way, WAY too late. I'm making it work still, but boy do I wish there was a respec or a NG+ to try again.if you're netrunning you need cool for the stealth detection -
Which is kind of what you already do if you want to play the Cyberpunk Table-Top RPG in a meaningful way. Cyberpunk puts a lot of emphasis on lethality with a reason. This isn't some fairy-tale story with a happy ending, it's a dark, gritty could-be future version of Earth. Choices have consequences. Deal. With. It.When you lock the characters in to their choices, you essentially tell players "Read a build guide before you start playing."
Bottom line is, it's always better to give players more freedom as long as it does not ruin in-game mechanics
Which is, frankly, quite awkward in itself: some gonk with zero in-game handgun skills comes and wins handgun shooting contest, quote, "by a landslide". But then, i suppose, majority of CP2077 players did not spend couple years of their life in training to become national CS champions