I forget who said it but it goes something like this
"Cards games are about questions and answers, you want people to be presented with a range of answers but you don't want them to always have the perfect answer to any question"
The idea being there should be many ways to deal with things but few perfect ways.
I know some people will likely point out purify is barely played these days but that's more due to the Meta in my opinion.
So to illustrate the problem here's what Purify is an answer to.
Poison
Lock
Doomed
Enemy unit with vitality
Allied Unit with bleeding
Enemy unit with a shield
I think it's even a solution to enemy resilient units.
For me Pellar has replaced Mahakan ale in most of my decks to use for unlocking units mostly simply because He also allows me to set up other stuff by removing shields and vitality or bleeding.
I'm almost expecting a Meta shift to seeing Scoia'tel decks running Dryad's caress due to it's ability to purify units and then give them 6 vitality.
With Purify it feels like it's just a better answer most of the time. With Mahakan ale you run the risk of pushing a unit into territory where the enemy thinks heavier removal is worth it or if you have no locked unit the 4 boost doesn't feel like it's much value.
I do get that with more units that can lock units there needs to be more options to unlock than Ale and Aguara but Purify just seems like it's too useful and too much of a solution when purify also unlocks units along with all its other uses.
"Cards games are about questions and answers, you want people to be presented with a range of answers but you don't want them to always have the perfect answer to any question"
The idea being there should be many ways to deal with things but few perfect ways.
I know some people will likely point out purify is barely played these days but that's more due to the Meta in my opinion.
So to illustrate the problem here's what Purify is an answer to.
Poison
Lock
Doomed
Enemy unit with vitality
Allied Unit with bleeding
Enemy unit with a shield
I think it's even a solution to enemy resilient units.
For me Pellar has replaced Mahakan ale in most of my decks to use for unlocking units mostly simply because He also allows me to set up other stuff by removing shields and vitality or bleeding.
I'm almost expecting a Meta shift to seeing Scoia'tel decks running Dryad's caress due to it's ability to purify units and then give them 6 vitality.
With Purify it feels like it's just a better answer most of the time. With Mahakan ale you run the risk of pushing a unit into territory where the enemy thinks heavier removal is worth it or if you have no locked unit the 4 boost doesn't feel like it's much value.
I do get that with more units that can lock units there needs to be more options to unlock than Ale and Aguara but Purify just seems like it's too useful and too much of a solution when purify also unlocks units along with all its other uses.