I'm not sure who will get the ability to mod this game once CDPR passes on this ability to the community (did CDPR break the game so much that they just threw their hands in the air and said "I give up! You deal with this mess!"?) but if you got the chance to mod the game, what you want to do with?
This is just a sketch of what I would do, without having a big think about it:
* Get rid of Scenarios
* Get rid of Leader Abilities
* Get rid of units or mechanics which are out of step with the general playability of the game. E.g. scrap any mechanic which meant that I no longer had a deck to draw from because of my opponent's deck thinning mine. Or that Skellige unit which damages all units that you play by its power...and has that unit which protects it from damage. Basically get rid of cards that you know makes your match a lost cause the moment they are played.
* Since it's unlikely that those decks which give a big boost to units on their side of the board will be nerfed, I'd unnerf units like Geralt: Yrden etc, since you really NEED cards like that to have any chance of not being trounced by your opponent.
* Get rid of units with Immunity, maybe even things like Veil...unless having cards which can purify becomes worthwhile for a good, all-round deck. Maybe Veil and Immunity could be made to occur only when another unit has an order which grants this feature. Edit: actually, things like Veil and Immunity make classes of units which impose statuses on enemy units (statuses like Lock and applying Bleeding) useless. So, if you want to keep those now 'useless' units, either get rid of Veil and Immunity or alternatively, maybe make Tournament/Ranked decks only have cards from a certain point in time onwards, e.g. since Veil and Immunity are newer, you can play those in ranked matches but not units which apply Lock or Bleeding. That would be more like MTG, perhaps. In unranked or seasonal modes you could mix and match whatever cards you like. My preference is just to ditch Veil and Immunity because they don't play nice with older units.
Matchmaking and format:
* I'd like the ability to play the game as it was at a certain point in time, e.g. when there were 3 rows, which I never got to play
* Having control over who you play or what decks you play. So, if you're playing against an endless procession of the same deck in Seasonal mode, you can ban that deck.
* Having the ability to play your decks vs each other, with AI controlling one side.
What's going to happen with Pro Rank when the community takes over?
This is just a sketch of what I would do, without having a big think about it:
* Get rid of Scenarios
* Get rid of Leader Abilities
* Get rid of units or mechanics which are out of step with the general playability of the game. E.g. scrap any mechanic which meant that I no longer had a deck to draw from because of my opponent's deck thinning mine. Or that Skellige unit which damages all units that you play by its power...and has that unit which protects it from damage. Basically get rid of cards that you know makes your match a lost cause the moment they are played.
* Since it's unlikely that those decks which give a big boost to units on their side of the board will be nerfed, I'd unnerf units like Geralt: Yrden etc, since you really NEED cards like that to have any chance of not being trounced by your opponent.
* Get rid of units with Immunity, maybe even things like Veil...unless having cards which can purify becomes worthwhile for a good, all-round deck. Maybe Veil and Immunity could be made to occur only when another unit has an order which grants this feature. Edit: actually, things like Veil and Immunity make classes of units which impose statuses on enemy units (statuses like Lock and applying Bleeding) useless. So, if you want to keep those now 'useless' units, either get rid of Veil and Immunity or alternatively, maybe make Tournament/Ranked decks only have cards from a certain point in time onwards, e.g. since Veil and Immunity are newer, you can play those in ranked matches but not units which apply Lock or Bleeding. That would be more like MTG, perhaps. In unranked or seasonal modes you could mix and match whatever cards you like. My preference is just to ditch Veil and Immunity because they don't play nice with older units.
Matchmaking and format:
* I'd like the ability to play the game as it was at a certain point in time, e.g. when there were 3 rows, which I never got to play
* Having control over who you play or what decks you play. So, if you're playing against an endless procession of the same deck in Seasonal mode, you can ban that deck.
* Having the ability to play your decks vs each other, with AI controlling one side.
What's going to happen with Pro Rank when the community takes over?
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