Hi CDPR,
As wrap up your refinement for Path Tracing with NVidia cards, could you give your ray tracing console implementation another look?
We get localized ray traced shadows; however, could we have ray traced reflections for reflective surfaces outdoors such as water and mirrors up to x-meters? Maybe a 50/50 split up to x-meters for shadows and reflections else revert to cube map? Thanks for continuing to support Cyberpunk.
-V
As wrap up your refinement for Path Tracing with NVidia cards, could you give your ray tracing console implementation another look?
We get localized ray traced shadows; however, could we have ray traced reflections for reflective surfaces outdoors such as water and mirrors up to x-meters? Maybe a 50/50 split up to x-meters for shadows and reflections else revert to cube map? Thanks for continuing to support Cyberpunk.
-V