Patch 1.62 — Ray Tracing: Overdrive Mode

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Alicja.

CD PROJEKT RED


Patch 1.62 for Cyberpunk 2077 is being rolled out on PC. This update brings the technology preview of Ray Tracing: Overdrive Mode for high-end PCs.

Together with NVIDIA, we’re bringing a completely new, fully ray-traced, aka path-traced, rendering mode to the game with this patch – Ray Tracing: Overdrive Mode. We’re proud of it. It pushes the boundaries of what's possible in technology. However, because it is so new and fundamentally different from what we've been using so far, we know it's not going to be perfect from the start and players might experience some issues – that’s why we’ve decided to call it a “Technology Preview”. This is a vision of the future that we want to share, and we're committed to continue working on and improving this feature.

The technology preview of Ray Tracing: Overdrive Mode is currently recommended on NVIDIA GeForce RTX 40 Series (4070 Ti and up) graphics cards. Also, on NVIDIA GeForce RTX 3090 (1080p, 30 fps). As this is a cutting-edge feature, it requires the highest-performing hardware available to run it properly. Ray Tracing: Overdrive is very GPU intensive, therefore it’s set to "off" by default.

For other ray-tracing-capable PC graphics cards with at least 8GB VRAM, we included an option to render path-traced screenshots in Photo Mode. This is possible because it means rendering just one frame, as opposed to rendering several frames every second (i.e. FPS), which would happen when playing the game.

You'll find the list of changes for patch 1.62 below:
  • Path Tracing: Technology Preview
Added a Ray Tracing: Overdrive preset which includes the Path Tracing technology. You can enable the Ray Tracing: Overdrive preset in Settings > Graphics > Quick Preset, or just Path Tracing separately in Settings > Graphics in the Ray Tracing section. To make sure Ray Tracing: Overdrive Mode works correctly on your PC, update your NVIDIA Game Ready Driver to version 531.41 at minimum.

Additionally, we included an option to render path-traced screenshots in Photo Mode for other Ray-Tracing-capable graphics cards with at least 8GB VRAM. If your graphics card has more than 8GB VRAM and this option is still greyed out, it means you need to lower your in-game resolution. Note that the higher the resolution and the less powerful the GPU is, the longer it will take to take a screenshot (between a few seconds to several minutes). You can enable Path Tracing for Photo Mode in Settings > Graphics in the Ray Tracing section.
  • DLAA
Added NVIDIA DLAA, an AI-based anti-aliasing mode designed to improve image quality. DLAA requires a NVIDIA RTX graphics card. It can be enabled in Settings > Graphics in the NVIDIA DLSS section.
  • Intel XeSS
Added support for Intel Xe Super Sampling 1.1, an upscaling technology using machine learning to provide improved performance with high image quality. It can be enabled in Settings > Graphics in the Resolution Scaling section.
  • Benchmark improvements
Improved the Benchmark to display more information in the results screen, including PC specs, GPU driver version and selected settings.
 
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Nobody asked for this. Except for Nvidia and Intel, most likely. Please expand the game with more content instead of being a marketing puppet for hardware brands. A customer revenue stream is more sustainable than a hardware manufacturer one. What if Intel quits the GPU market and Nvidia finds a new toy to promote how shiny surfaces get in game?
 
Nobody asked for this. Except for Nvidia and Intel, most likely. Please expand the game with more content instead of being a marketing puppet for hardware brands. A customer revenue stream is more sustainable than a hardware manufacturer one. What if Intel quits the GPU market and Nvidia finds a new toy to promote how shiny surfaces get in game?

I asked for this.
 
I have a 4080 and run an ultrawide 1440p monitor, so not sure if I am going to be able to take advantage of this or not given that a 3090 can only handle 1080p at 30fps...

But I still think it is a pretty neat update. One of the things CDPR mentioned is how they think Cyberpunk 2077 is going to have a long shelf life and be something that fans of the game revisit down the line, especially as hardware continues to improve. To me this is more of a 'next gen update' before a next gen update is even needed and I am cool with that. I also don't think it is doing anything to slow down 1.7 or the expansion given that this feature would have ended up rolling out with one of those two anyways.

Seems like people in here are just getting annoyed for the sake of being annoyed.
 
Still stuttering using DLSS3 frame generation on Ryzen CPU when you come out of the menu / map / breach. Makes it pretty unusable.

Edit: also getting weirdness on certain textures. Drivers are up to date. Goes away as soon as I turn off overdrive
inGame_11042023_125140HIGH_RES_EMM_None.png
 
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I have a 4080 and run an ultrawide 1440p monitor, so not sure if I am going to be able to take advantage of this or not given that a 3090 can only handle 1080p at 30fps...

But I still think it is a pretty neat update. One of the things CDPR mentioned is how they think Cyberpunk 2077 is going to have a long shelf life and be something that fans of the game revisit down the line, especially as hardware continues to improve. To me this is more of a 'next gen update' before a next gen update is even needed and I am cool with that. I also don't think it is doing anything to slow down 1.7 or the expansion given that this feature would have ended up rolling out with one of those two anyways.

Seems like people in here are just getting annoyed for the sake of being annoyed.
Seems to be a running theme on this forum. Hence why I limit my time here. This update doesn't affect me, though I saw something about an improvement to photomode so maybe it will in a small way, being that I dabble in virtual photography so....prettier screenshots are always a plus.
 
I think way more beneficial and long shelf life-proof would be better models, better textures and better drawing distance. But that's just my opinion. :D
You can clearly see when path tracing kicks in on footage provided by Digital Foundry.

 
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