Well. WELL. I'd really like to see some Role-specific quests and dialogue options. Using Interlock Unlimited's multi-role system, you would have a primary Role and some secondaries. This gives you all the options you need for skills AND lets the game lock onto your primary ( and maybe even sec.) Role for in-game attitude and choices.
I want my Rockerboy to start in the gutter and end in a penthouse, covered in synthcoke and twitching in a no-cutout illegal braindance as the sun sets behind the huge glass wall of his digs.
I want my Solo to look up at those people and calculate trajectories of impact as he makes his way back to his coffin-hotel.
I want my Fixer to watch both of them from the third floor of the bar he owns just before he opens up for the night.
I can only say: YES!