Well, we have an excellent example of an open world with strong plot and narrative - RDR2.random encounters might be entertaining, but they aren't that realistic. in a big city people are generally following their own personal script and very rarely do things like random encounters happen.
What is some type of random encounter you would expect to happen in a real world big city?
That said, its not a real world, its videogame, and I see why unexpected things happening might be more entertaining to you, but generally the price to be paid is a less logical/consistent gameworld, and it requires a different type of developer skill set/engine.
this may change as technology increases.
For example, i rode a horse to the skirts of Blackwater, then suddenly i heard a desperate cry for help. Then i saw the woman being robbed, and just before i aimed my gun the robber stabbed the poor woman, so the only thing i could do was to avenge her death and shoot the robber. But that was not the end! Then her husband came, crying and lamenting, took her body and went away. And i absolutely sure that if only i could shoot first, the woman would live and, with her husband, thank me for help. Random encounter with branching as its finest.
That little story, unmarked on map or in journal, affected me more than half of all side quests in CP77. And that was just one of many random encounters in RDR2.
So, the technology is already here, devs should just try harder and learn from the best)
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Not half bad way to retire. After all, the Kaine himself run a cab in VtM: Bloodlines)Given Delamain is a character from beyond the Black Wall, you could actually just have V run a cab service in Night city in that ending.
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