Stats: Body Type( BT)

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Stats: Body Type( BT)

Been looking recently into c-o-r-e book, will be pretty damn interesting in how they'll implement stats in this game.

From ( some weird russian site):

Strength, Endurance and Constitution are all based on the character's Body Type. Body Type determines how much damage you can take in wounds, how much you can lift or carry. How far you can throw, how well you recover from shock, and how much additional damage you cause with physical attacks. Body Type is important to all character types, but to Solos, Rockerboys and Nomads most of all.

Body Type & Points
2ptsVery Weak
3-4ptsWeak
5-7ptsAverage
8-9ptsStrong
10ptsVery Strong

You may carry up to 10x Body Type in kg. You may also dead lift 40 times your Body Type in kg.


This is interesting as all three are part of the same statistic.How do you think this will be implemented? Was thinking of this directly affecting ( if possible) your physical appearance in char creation screen. So based on this, you can only choose a few slider options ( though some would likely hate this restriction)...if you're strong, you look the part.
In game, this could be tied directly to how much you can lift, pull or throw objects, or deal direct damage with them. Melee damage, goes without saying.
Npc's could be more easily intimidated ( or try to intimidate you, if looking weak) or simply reactive response. Physically weaker characters could have the advantage or more easily bluff others, when trying to look less imposing/threating or under suspicion.
Also it could affect your metabolism/drug effects/being intoxicated/etc.

There is also:

Save Number
Your character's Save Number is a value equal to your Body Type. To make saves, you must roll a value on 1D10 equal or lower than this number. There are two types of saves in Cyberpunk:
Stun Saves: When you take damage in Cyberpunk, or have been exposed to knockout drugs, you will be required to make a Stunt Save. If you fail a Stunt Save, you will automatically be knocked out of combat and be unable to recover until you can make successful Stunt Save in a following combat turn. You may make one Save roll every turn until you succeed.

Death Saves: When you have been Mortally Wounded, or when you have encountered certain types of poisons, you will need to make a Save against Death. On a failed roll, you're Body Bank fodder.

Take a moment to find the Save box on your Hardcopy Form and fill it in.​
Body Type Modifier (BTM)
Not all people take damage the same way. For example, it takes a lot more damage to stop Arnold The Terminator than it does Arnold The Nerd. This is reflected by the Body Type Modifier, a special bonus used by your character to reduce the effects of damage. The Body type modifier is subtracted from any damage your character takes in combat.

Body Type Modifier Table
Very Weak-0
Weak-1
Average-2
Strong-3
Very Strong-4
Superhuman*-5

Not sure about these two being implemented( or at all) separately in the game. Thoughts on this?
 
No reason they can't or shouldn't be, It's laid out pretty clearly in CP2020 and makes logical sense. While most games separate strength and constitution and rarely bother with endurance the three are closely enough related you can represent them with a single stat. BTM also makes sense, granny and Arnold aren't going to suffer the same overall effects from taking a hit.
 
...I would *hope* that CDPR not only includes the PnP stats, but that your (raw) BOD stat affects your character's physical appearance.
 
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