[Suggestion] Remove dialog colors

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I think it would be a great option if the dialogs weren't colored in yellow and blue. As it sort of ruins the experience or flow, that you always know which option is going to push the story forward and therefore doesn't feel as natural as one might think, because you often tend to fire off all the blue ones first.

Making the dialog options the same color except for those that are skill based maybe or just show the icon and then randomize the order in which the appear, so the player don't know which of them pushes the dialog forward, would greatly improve the experience, because you will have to choose the one that you think makes the most sense, rather than just looking at colors and it would also increase the replayability a lot I think.
 
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