[Suggestions] - a handful of them.

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[Suggestions] - a handful of them.

After playing GWENT for a good couple of hours, here's some feedback:

1. Remove the coinflip animation once the other side had passed.
Currently when one side passes, and the other still plays cards, there is an animation of the coin flipping to the side that passed, and then right back again after each card played, as if the game was switching to the enemy's turn only to find out that he passed. It's irritating and time-consuming. Once one side had passed, the coin should stay on the side of the player that keeps playing.

2. Add options such as the opponent's faction and AI difficulty while playing against the computer.
Witcher 3: Blood and Wine had a really good feature, where we could play Gwent against Barnabas-Basil and actually choose which faction and how good a deck he would challenge us with. Meanwhile in GWENT these things are always selected at random - we'd like to be able to adjust them.

3. Add a "Request a rematch" button after losing a game.
The "GG" feature is a really nice touch, but it would facilitate sportsmanship even further if the losing player would be given an option to request a rematch - and if the opponent agrees, the two players would play against each other again, instead of being assigned yet another random adversary.

4. Add a stats window.
It would be nice if we could access a list of statistics that automatically keeps track of our past games.

5. The "Reaver Scout" card shouldn't let us pick cards that can't be summoned from the deck unless we can browse the deck during game.
Since there is no way of accessing your deck during game, it often happens that a player selects a card which has no copies in the deck, effectively squandering the Reaver's special ability. It doesn't seem fair, seeing as medic cards are protected from similar problems by the player's ability to look into the graveyard to check if there's anything to be revived there before playing a medic. So either add the ability to look into the deck in-game or let the Reaver target only those cards, that have their summonable copies in the deck.

6. Add the ability to copy your deck in the builder.
People often want to experiment with different deck settings while being able to return to their proven decks. Currently they have to either reverse all the changes by hand, or make an identhical deck - also by hand. The ability to make a copy of your existing deck would help that issue.

7. Add an event log window.
Witcher 2 and 3 had a useful feature, where in combat a small log of events would appear, displaying messages such as "Enemy absorbs all damage" or "Geralt strikes a critical hit" etc. Since complex card effects can sometimes be hard to keep track of, a similar feature would be welcome in GWENT, helping the player to maintain awareness of what's going on by displaying messages such as "Ballista does 2 damage to the Nekker" or "Geralt boosts Siege Tower's strenght by 2" etc.

8. Add a "Classic Gwent Mode"
The idea of GWENT as a separate game had started with players asking for a standalone version of Gwent from Witcher 3. Although the new features that have been added to GWENT are awesome, it would be a shame if the players eventually received everything but the thing they've asked for in the first place. Therefore I strongly suggest adding a "Classic Mode" that would allow us to play Gwent with the cards and rules that appeared in Witcher 3, enriched perhaps only with a player vs player functionality. While making innovations and improvements, let's not forget about the cult classic!

... And that would be all for now. Keep up the great work developing GWENT, we love you guys :)
 
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