Yeah me too, I never had any problem with that and never will (above all in open worlds...)For whatever reason I never had problem with this time issue.
I have more trouble with "real" time-based stuff that you can miss or fail because you just spent too much time to explore or to do your own things... It was already debated to the death, but I always have KCD in mind, which have quite a few "time-based" quests/contents. So the first time, when I encountered a new quest giver, I was always shared between :
- Either finish my active quest to not fail it and possibly fail/miss the one that I left.
- Either activate the new quest but possibly failling the previous one.
Hell of a dilemma... Annoying for me, at least
So I prefer when you don't have time limit, even if the "main quest" push you to do thing as fast as possible, which is often the case