I don't think LS is anywhere near this big, though someone should tweet CDPR regarding this info before jumping into conclusions
Prey (2017) was set on a space station located in a Lagrange point between Earth and Moon. It was open world-ish somewhere in the middle of the game, and it wasn't something you could call big or massive. Still, that world was open enough and filled with all sorts of areas and locations and sectors you could explore (or not) for hours and hours, including some solid quests, immersion and not feeling fatigued with all the running around.As much as I want a gigantic map which most games has spoiled us to this in open world games nowadays. Give me more things to do than I can comprehend and I'm fine with that. Had a blast with small maps as long as I can be entertained in them.
Prey (2017) was set on a space station located in a Lagrange point between Earth and Moon. It was open world-ish somewhere in the middle of the game, and it wasn't something you could call big or massive. Still, that world was open enough and filled with all sorts of areas and locations and sectors you could explore (or not) for hours and hours, including some solid quests, immersion and not feeling fatigued with all the running around.
Given all the claims about the density of Night City, I guess it is going to be the same, but on a larger scale and more diverse in terms of all sorts of stuff. The good thing is, Prey (2017) was big and dense enough to be fun as a disaster spot, while Night City is likely to be big enough for the player to have all they fun they want IF they choose to dive deep.
What I dig so far the most though is the presence of both populated and not-so-populated areas in the game. I really wonder how different the quest design will be based on the environment. Man, I already feel sorry for all the games I'll miss out while exploring nothing but Night City.
Assassin's Creed Unity's Paris may have been bigger. But it's up there with the big 'uns.
[edit]: Ok, in terms of accessible size, AssCreed Unity was small afterall. So NC is back on top.
What do you mean "accessible size"? Im sure night city will have inaccessible areas as well.
Those comparisons are as accurate as Stevie Wonder with a bow, just saying.I've seen someone did a comparison to the GTA5 city and Night City came out quite alot larger, not counting the badlands...
Some fantastic scenes of the Badlands from the second episode of Night City Wire...
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...which also work pretty well as showcases of the map’s scale.
I feel like the Badlands are a bit too small. The city looks quite large and close by in the horizon, They could have easily made the badlands way bigger by increasing the area and making the city appear smaller in the horizon.
Though this is just wishful thinking on my part, I'm sure the Badlands are big enough already.
Remember the Reaver gif.I feel like the Badlands are a bit too small. The city looks quite large and close by in the horizon, They could have easily made the badlands way bigger by increasing the area and making the city appear smaller in the horizon.
Though this is just wishful thinking on my part, I'm sure the Badlands are big enough already.
Huh, interesting! Assault in Progress and CyberPsycho Sighting sound like they might be some of those "NCPD Scanner Hustles" that some of the journalists mentioned in their articles.